Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-06 | Cleanup: Remove now unneeded ChunkHandler members | glx22 | |
2021-07-06 | Codechange: Use ChunkHandlers sub-classes | glx22 | |
2021-07-06 | Codechange: Use static array of references to ChunkHandler | glx22 | |
2021-07-02 | Add: store headers for chunks with SL_STRUCTLIST | Patric Stout | |
2021-07-02 | Feature: framework to make savegames self-descriptive | Patric Stout | |
We won't be able to make it fully self-descriptive (looking at you MAP-chunks), but anything else can. With this framework, we can add headers for each chunk explaining how each chunk looks like in detail. They also will all be tables, making it a lot easier to read in external tooling, and opening the way to consider a database (like SQLite) to use as savegame format. Lastly, with the headers in the savegame, you can freely add fields without needing a savegame version bump; older versions of OpenTTD will simply ignore the new field. This also means we can remove all the SLE_CONDNULL, as they are irrelevant. The next few commits will start using this framework. | |||
2021-06-14 | Codechange: remove the special station/vehicle code from SaveLoad | Patric Stout | |
With the new SLEG_STRUCT it is much easier to embed a struct in a struct, where the sub-struct has limitations on when it is being used. This makes both the code easier to read (less magic) and avoids the SaveLoad needing to know all these things about Stations and Vehicles. | |||
2021-06-10 | Codechange: rename SL_LST to SL_REFLIST to highlight the "reference" part | Patric Stout | |
You can easily mistake SlList / SL_LST to be a list of SL_VAR, but it is a list of SL_REF. With this rename, it hopefully saves a few people from "wtf?" moments. | |||
2021-06-06 | Codechange: Remove FOR_ALL_CHUNK_HANDLERS | glx22 | |
Co-Authored-By: Patric Stout <truebrain@openttd.org> | |||
2021-05-31 | Codechange: C++-ify lists for SaveLoad (#9323) | Patric Stout | |
Basically, this changes "SaveLoad *" to either: 1) "SaveLoadTable" if a list of SaveLoads was meant 2) "SaveLoad &" if a single entry was meant As added bonus, this removes SL_END / SLE_END / SLEG_END. This also adds core/span.hpp, a "std::span"-lite. | |||
2021-01-18 | Fix #8589, 653e7fa548: Motion counter is NewGRF-visible but not saved, ↵ | Michael Lutz | |
leading to desyncs. (#8591) | |||
2021-01-17 | Fix eeb88e8: Trains reversed while paused do not correctly update sprite ↵ | Matt Kimber | |
bounds (#8540) | |||
2021-01-05 | Codechange: create MutableSpriteCache to remove the need to cast Vehicle to ↵ | Matt Kimber | |
a mutable type in render methods | |||
2020-05-21 | Codechange: Use std::string for most of the user-settable custom names. | Michael Lutz | |
2019-12-21 | Codechange: Replace vehicle related FOR_ALL with range-based for loops | glx | |
2019-12-21 | Codechange: Replace FOR_ALL_ENGINES with range-based for loops | glx | |
2019-12-21 | Codechange: Replace station related FOR_ALL with range-based for loops | glx | |
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-05-01 | Feature: Add NotRoadTypes (NRT) | peter1138 | |
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson | |
2019-03-08 | Add: Road vehicle path cache. (#7261) | PeterN | |
2019-02-04 | Fix #7119: When rotating a ship, apply an additional offset to avoid ↵ | Peter Nelson | |
movement glitch. | |||
2019-02-02 | Codechange: Change from numeric to descriptive SLV enum labels for last entries. | Peter Nelson | |
2019-02-02 | Codechange: Convert saveload numbers to enum values. | Peter Nelson | |
(This was mostly achieved with a few in-place regexes) | |||
2019-02-02 | Codechange: Make saveload version upper bound exclusive, i.e. version object ↵ | Peter Nelson | |
was removed instead of version object last appeared. | |||
2019-01-30 | Codechange: Remove value mangling and field misuse in SLE_WRITEBYTE. | Peter Nelson | |
The original translation functionality hasn't been used since 2007. | |||
2019-01-24 | Change: Make ships stop and change direction slowly instead of instantly ↵ | Peter Nelson | |
turning. | |||
2019-01-19 | Change: Add path cache for ships. | Peter Nelson | |
2018-05-22 | Change: Remove direction parameter from Vehicle::UpdateDeltaXY. (#6792) | PeterN | |
The value is either unused or always the same as this->direction. | |||
2018-04-30 | Fix b4b98e5165: Use FALLTHROUGH attribute with correct indentation. | J0an Josep | |
2017-08-13 | (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) | frosch | |
2017-03-24 | (svn r27822) -Feature: Vehicle Group Info: Add profits and occupancy display ↵ | peter1138 | |
to group vehicle list (mtm, JGR) | |||
2016-10-16 | (svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites. | frosch | |
2016-10-16 | (svn r27666) -Codechange: Pass vehicle sprites around using a struct ↵ | frosch | |
VehicleSpriteSeq. | |||
2014-09-21 | (svn r26872) -Change: give the disaster vehicles the same treatment as ↵ | rubidium | |
aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111) | |||
2014-09-21 | (svn r26866) -Change: make aircraft ascend/descend when they are too close ↵ | rubidium | |
to the ground or too far away (based on patch by ic111) | |||
2014-09-20 | (svn r26864) -Codechange: bring a bit more OO into the disaster vehicles | rubidium | |
2014-09-20 | (svn r26863) -Codechange: move a number of Vehicle* functions into the ↵ | rubidium | |
Vehicle class | |||
2014-06-09 | (svn r26636) -Fix [FS#6026-ish]: (memory) size of variables saved for ↵ | rubidium | |
disaster vehicles was not correct in saveload description | |||
2014-04-23 | (svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵ | rubidium | |
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values | |||
2014-02-07 | (svn r26317) -Fix [FS#5897]: Check whether NewGRF change vehicle capacity ↵ | frosch | |
when they are not supposed to, and truncate cargo appropiately if they are allowed to. | |||
2013-05-19 | (svn r25259) -Codechange: track capacities and usage of links | rubidium | |
2013-02-24 | (svn r25041) -Remove [FS#3764-ish]: ordered refit with subtypes, since the ↵ | frosch | |
cases where it worked were corner cases rather than the general case. | |||
2013-02-17 | (svn r25012) -Codechange: persistently keep 'reserved' cargo (for full-load ↵ | rubidium | |
improved loading) instead of calculating if for every cycle | |||
2013-02-14 | (svn r24998) -Fix [FS#5137]: Set vehicle's service interval is percent flag ↵ | rubidium | |
appropriately on creation (peter1138) | |||
2013-02-14 | (svn r24995) -Codechange: Add flags to vehicle service interval for custom & ↵ | rubidium | |
ispercent (peter1138) | |||
2013-02-14 | (svn r24994) -Codechange: Replace access to service_interval with accessors ↵ | rubidium | |
(peter1138) | |||
2012-02-21 | (svn r23973) -Fix (r23947): Also save the maximum travel speed for the ↵ | michi_cc | |
current vehicle order. | |||
2012-01-08 | (svn r23773) -Change: [NewGRF] Update all cached train properties if a train ↵ | michi_cc | |
vehicle enters a new railtype. | |||
2012-01-02 | (svn r23713) -Codechange: split VehicleMove() into two functions, to ↵ | truebrain | |
minimalize the work done where possible | |||
2011-12-19 | (svn r23636) -Add: introduce ScriptText in parameters where it can be used | truebrain | |