summaryrefslogtreecommitdiff
path: root/src/saveload/vehicle_sl.cpp
AgeCommit message (Collapse)Author
2021-06-10Codechange: rename SL_LST to SL_REFLIST to highlight the "reference" partPatric Stout
You can easily mistake SlList / SL_LST to be a list of SL_VAR, but it is a list of SL_REF. With this rename, it hopefully saves a few people from "wtf?" moments.
2021-06-06Codechange: Remove FOR_ALL_CHUNK_HANDLERSglx22
Co-Authored-By: Patric Stout <truebrain@openttd.org>
2021-05-31Codechange: C++-ify lists for SaveLoad (#9323)Patric Stout
Basically, this changes "SaveLoad *" to either: 1) "SaveLoadTable" if a list of SaveLoads was meant 2) "SaveLoad &" if a single entry was meant As added bonus, this removes SL_END / SLE_END / SLEG_END. This also adds core/span.hpp, a "std::span"-lite.
2021-01-18Fix #8589, 653e7fa548: Motion counter is NewGRF-visible but not saved, ↵Michael Lutz
leading to desyncs. (#8591)
2021-01-17Fix eeb88e8: Trains reversed while paused do not correctly update sprite ↵Matt Kimber
bounds (#8540)
2021-01-05Codechange: create MutableSpriteCache to remove the need to cast Vehicle to ↵Matt Kimber
a mutable type in render methods
2020-05-21Codechange: Use std::string for most of the user-settable custom names.Michael Lutz
2019-12-21Codechange: Replace vehicle related FOR_ALL with range-based for loopsglx
2019-12-21Codechange: Replace FOR_ALL_ENGINES with range-based for loopsglx
2019-12-21Codechange: Replace station related FOR_ALL with range-based for loopsglx
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-05-01Feature: Add NotRoadTypes (NRT)peter1138
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-03-08Add: Road vehicle path cache. (#7261)PeterN
2019-02-04Fix #7119: When rotating a ship, apply an additional offset to avoid ↵Peter Nelson
movement glitch.
2019-02-02Codechange: Change from numeric to descriptive SLV enum labels for last entries.Peter Nelson
2019-02-02Codechange: Convert saveload numbers to enum values.Peter Nelson
(This was mostly achieved with a few in-place regexes)
2019-02-02Codechange: Make saveload version upper bound exclusive, i.e. version object ↵Peter Nelson
was removed instead of version object last appeared.
2019-01-30Codechange: Remove value mangling and field misuse in SLE_WRITEBYTE.Peter Nelson
The original translation functionality hasn't been used since 2007.
2019-01-24Change: Make ships stop and change direction slowly instead of instantly ↵Peter Nelson
turning.
2019-01-19Change: Add path cache for ships.Peter Nelson
2018-05-22Change: Remove direction parameter from Vehicle::UpdateDeltaXY. (#6792)PeterN
The value is either unused or always the same as this->direction.
2018-04-30Fix b4b98e5165: Use FALLTHROUGH attribute with correct indentation.J0an Josep
2017-08-13(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)frosch
2017-03-24(svn r27822) -Feature: Vehicle Group Info: Add profits and occupancy display ↵peter1138
to group vehicle list (mtm, JGR)
2016-10-16(svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites.frosch
2016-10-16(svn r27666) -Codechange: Pass vehicle sprites around using a struct ↵frosch
VehicleSpriteSeq.
2014-09-21(svn r26872) -Change: give the disaster vehicles the same treatment as ↵rubidium
aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111)
2014-09-21(svn r26866) -Change: make aircraft ascend/descend when they are too close ↵rubidium
to the ground or too far away (based on patch by ic111)
2014-09-20(svn r26864) -Codechange: bring a bit more OO into the disaster vehiclesrubidium
2014-09-20(svn r26863) -Codechange: move a number of Vehicle* functions into the ↵rubidium
Vehicle class
2014-06-09(svn r26636) -Fix [FS#6026-ish]: (memory) size of variables saved for ↵rubidium
disaster vehicles was not correct in saveload description
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-02-07(svn r26317) -Fix [FS#5897]: Check whether NewGRF change vehicle capacity ↵frosch
when they are not supposed to, and truncate cargo appropiately if they are allowed to.
2013-05-19(svn r25259) -Codechange: track capacities and usage of linksrubidium
2013-02-24(svn r25041) -Remove [FS#3764-ish]: ordered refit with subtypes, since the ↵frosch
cases where it worked were corner cases rather than the general case.
2013-02-17(svn r25012) -Codechange: persistently keep 'reserved' cargo (for full-load ↵rubidium
improved loading) instead of calculating if for every cycle
2013-02-14(svn r24998) -Fix [FS#5137]: Set vehicle's service interval is percent flag ↵rubidium
appropriately on creation (peter1138)
2013-02-14(svn r24995) -Codechange: Add flags to vehicle service interval for custom & ↵rubidium
ispercent (peter1138)
2013-02-14(svn r24994) -Codechange: Replace access to service_interval with accessors ↵rubidium
(peter1138)
2012-02-21(svn r23973) -Fix (r23947): Also save the maximum travel speed for the ↵michi_cc
current vehicle order.
2012-01-08(svn r23773) -Change: [NewGRF] Update all cached train properties if a train ↵michi_cc
vehicle enters a new railtype.
2012-01-02(svn r23713) -Codechange: split VehicleMove() into two functions, to ↵truebrain
minimalize the work done where possible
2011-12-19(svn r23636) -Add: introduce ScriptText in parameters where it can be usedtruebrain
2011-12-13(svn r23504) -Feature: Aircraft range.michi_cc
2011-11-21(svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to ↵michi_cc
depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
2011-11-04(svn r23105) -Fix (r23104): Kenobi visited me ;)rubidium
2011-11-04(svn r23104) -Codechange: prepare the vehicle/sign z for some further ↵rubidium
changes to reduce casting
2011-11-01(svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to ↵frosch
draw different sprites on the map and in various GUIs.
2011-11-01(svn r23074) -Codechange: Add Vehicle::GetEngine() to simplify code.frosch