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path: root/src/saveload/vehicle_sl.cpp
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2019-05-01Feature: Add NotRoadTypes (NRT)peter1138
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-03-08Add: Road vehicle path cache. (#7261)PeterN
2019-02-04Fix #7119: When rotating a ship, apply an additional offset to avoid ↵Peter Nelson
movement glitch.
2019-02-02Codechange: Change from numeric to descriptive SLV enum labels for last entries.Peter Nelson
2019-02-02Codechange: Convert saveload numbers to enum values.Peter Nelson
(This was mostly achieved with a few in-place regexes)
2019-02-02Codechange: Make saveload version upper bound exclusive, i.e. version object ↵Peter Nelson
was removed instead of version object last appeared.
2019-01-30Codechange: Remove value mangling and field misuse in SLE_WRITEBYTE.Peter Nelson
The original translation functionality hasn't been used since 2007.
2019-01-24Change: Make ships stop and change direction slowly instead of instantly ↵Peter Nelson
turning.
2019-01-19Change: Add path cache for ships.Peter Nelson
2018-05-22Change: Remove direction parameter from Vehicle::UpdateDeltaXY. (#6792)PeterN
The value is either unused or always the same as this->direction.
2018-04-30Fix b4b98e5165: Use FALLTHROUGH attribute with correct indentation.J0an Josep
2017-08-13(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)frosch
2017-03-24(svn r27822) -Feature: Vehicle Group Info: Add profits and occupancy display ↵peter1138
to group vehicle list (mtm, JGR)
2016-10-16(svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites.frosch
2016-10-16(svn r27666) -Codechange: Pass vehicle sprites around using a struct ↵frosch
VehicleSpriteSeq.
2014-09-21(svn r26872) -Change: give the disaster vehicles the same treatment as ↵rubidium
aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111)
2014-09-21(svn r26866) -Change: make aircraft ascend/descend when they are too close ↵rubidium
to the ground or too far away (based on patch by ic111)
2014-09-20(svn r26864) -Codechange: bring a bit more OO into the disaster vehiclesrubidium
2014-09-20(svn r26863) -Codechange: move a number of Vehicle* functions into the ↵rubidium
Vehicle class
2014-06-09(svn r26636) -Fix [FS#6026-ish]: (memory) size of variables saved for ↵rubidium
disaster vehicles was not correct in saveload description
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-02-07(svn r26317) -Fix [FS#5897]: Check whether NewGRF change vehicle capacity ↵frosch
when they are not supposed to, and truncate cargo appropiately if they are allowed to.
2013-05-19(svn r25259) -Codechange: track capacities and usage of linksrubidium
2013-02-24(svn r25041) -Remove [FS#3764-ish]: ordered refit with subtypes, since the ↵frosch
cases where it worked were corner cases rather than the general case.
2013-02-17(svn r25012) -Codechange: persistently keep 'reserved' cargo (for full-load ↵rubidium
improved loading) instead of calculating if for every cycle
2013-02-14(svn r24998) -Fix [FS#5137]: Set vehicle's service interval is percent flag ↵rubidium
appropriately on creation (peter1138)
2013-02-14(svn r24995) -Codechange: Add flags to vehicle service interval for custom & ↵rubidium
ispercent (peter1138)
2013-02-14(svn r24994) -Codechange: Replace access to service_interval with accessors ↵rubidium
(peter1138)
2012-02-21(svn r23973) -Fix (r23947): Also save the maximum travel speed for the ↵michi_cc
current vehicle order.
2012-01-08(svn r23773) -Change: [NewGRF] Update all cached train properties if a train ↵michi_cc
vehicle enters a new railtype.
2012-01-02(svn r23713) -Codechange: split VehicleMove() into two functions, to ↵truebrain
minimalize the work done where possible
2011-12-19(svn r23636) -Add: introduce ScriptText in parameters where it can be usedtruebrain
2011-12-13(svn r23504) -Feature: Aircraft range.michi_cc
2011-11-21(svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to ↵michi_cc
depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
2011-11-04(svn r23105) -Fix (r23104): Kenobi visited me ;)rubidium
2011-11-04(svn r23104) -Codechange: prepare the vehicle/sign z for some further ↵rubidium
changes to reduce casting
2011-11-01(svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to ↵frosch
draw different sprites on the map and in various GUIs.
2011-11-01(svn r23074) -Codechange: Add Vehicle::GetEngine() to simplify code.frosch
2011-09-09(svn r22915) -Fix (r22743): TTO savegames with any aircraft not in an hangar ↵yexo
caused crashes during load
2011-08-03(svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period.michi_cc
2011-07-02(svn r22625) -Fix (r22050)[FS#4642]: Do not zero the orders of disaster ↵frosch
vehicles when converting savegames.
2011-05-18(svn r22473) -Codechange: Automatic orders are better called implicit orders ↵planetmaker
as no real order influencing path finding is added
2011-02-23(svn r22130) -Fix: failed assert when loading savegame with empty shared ↵smatz
orderlist
2011-02-20(svn r22122) -Fix/change: when a NOT_REACHED in saveload can be reached due ↵rubidium
to an invalid savegame, use SlErrorCorrupt instead
2011-02-11(svn r22058) -Fix (r22050): removing broken orders happened before the ↵rubidium
"front engine" conversion was done for road vehicles, so road vehicles didn't have orders anymore
2011-02-10(svn r22050) -Fix-ish [FS#4496]: in ancient savegames, e.g. TTO savegames, ↵rubidium
non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has.
2011-02-08(svn r22025) -Fix: verify there is enough space in the pool when creating ↵smatz
new pool items while loading old savegames
2011-01-31(svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index ↵frosch
and cur_real_order_index to keep track of the current real order in an unambiguous way. -Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing. -Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
2011-01-31(svn r21932) -Document: some tidbits related to vehiclesrubidium