Age | Commit message (Collapse) | Author |
|
struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier.
|
|
|
|
from VehicleRail to Train
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
time, binary size and run time (with asserts disabled) should be improved
|
|
|
|
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
|
|
PoolItem::GetPoolSize()
|
|
|
|
converted causing corrupt/invalid orders when loading pre 0.7 savegames.
|
|
sources too
|
|
|
|
VehiclePositionChanged and EndVehicleMove.
|
|
coord.(left,right,top,bottom), i.e. use Rect.
|
|
front vehicles just like it is done on construction.
|
|
|
|
for the correct type on loading a game. This prevents a crash/assertion failure if required NewGRFs are not available. This won't make the game playable, but will let you see what NewGRFs are required.
|
|
state instead of 'stopped' (this problem doesn't affect trains in depot)
|
|
'recent') savegames to have zero cur_speed while stopped (cooperation with frosch123)
|
|
and non-front engines
|
|
loading old savegame
|
|
after converting old savegames
|
|
|