Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-05-22 | (svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation ↵ | smatz | |
time, binary size and run time (with asserts disabled) should be improved | |||
2009-05-17 | (svn r16338) -Codechange: split loading of references to two phases | smatz | |
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers | |||
2009-05-17 | (svn r16329) -Fix: possible desync when removing lots of towns in-game (not ↵ | rubidium | |
that we allow removing towns now, but better not have desync prone code lingering around) | |||
2009-02-04 | (svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly ↵ | smatz | |
road networks -Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town | |||
2009-02-01 | (svn r15303) -Fix (r12381): desync if a GRF used town's last month max. ↵ | smatz | |
pass/mail | |||
2009-01-31 | (svn r15299) -Cleanup: remove many redundant includes | smatz | |
2009-01-04 | (svn r14828) -Codechange: move most of save/load-specific code to separate files | smatz | |