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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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src
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saveload
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town_sl.cpp
Age
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Author
2010-06-13
(svn r19973) -Codechange: Add another procedure to chunk handlers for checkin...
frosch
2010-03-16
(svn r19435) -Fix: when loading a savegame created with a house newgrf withou...
yexo
2009-10-04
(svn r17693) -Cleanup: remove some unneeded includes
rubidium
2009-08-21
(svn r17248) -Fix: add GPL license notice where appropriate
rubidium
2009-06-26
(svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide _...
smatz
2009-06-26
(svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile()
smatz
2009-06-26
(svn r16664) -Codechange: move house-related stuff from town.h and town_type....
smatz
2009-06-23
(svn r16632) -Codechange: rename Town::flags12 to Town::flags
smatz
2009-06-23
(svn r16631) -Fix (r1826)(r1881)(r9613): loading of some town data from old s...
smatz
2009-05-22
(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time...
smatz
2009-05-17
(svn r16338) -Codechange: split loading of references to two phases
smatz
2009-05-17
(svn r16329) -Fix: possible desync when removing lots of towns in-game (not t...
rubidium
2009-02-04
(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly ro...
smatz
2009-02-01
(svn r15303) -Fix (r12381): desync if a GRF used town's last month max. pass/...
smatz
2009-01-31
(svn r15299) -Cleanup: remove many redundant includes
smatz
2009-01-04
(svn r14828) -Codechange: move most of save/load-specific code to separate files
smatz