Age | Commit message (Collapse) | Author |
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You can easily mistake SlList / SL_LST to be a list of SL_VAR, but
it is a list of SL_REF. With this rename, it hopefully saves a few
people from "wtf?" moments.
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Co-Authored-By: Patric Stout <truebrain@openttd.org>
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Basically, this changes "SaveLoad *" to either:
1) "SaveLoadTable" if a list of SaveLoads was meant
2) "SaveLoad &" if a single entry was meant
As added bonus, this removes SL_END / SLE_END / SLEG_END. This
also adds core/span.hpp, a "std::span"-lite.
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(This was mostly achieved with a few in-place regexes)
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was removed instead of version object last appeared.
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The original translation functionality hasn't been used since 2007.
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better alignable
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from the savegame
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with actual pickup), s/acceptance_pickup/status/ (the enum isn't called GoodEntryStatus for a reason; it's not only acceptance and pickup anymore)
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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normally pick them anymore.
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at the origin station
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quite boring with -x -w
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improved loading) instead of calculating if for every cycle
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GoodsEntry::time_since_pickup.
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the pool and crash
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new pool items while loading old savegames
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convert the data on the map as well
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encoded as buoys
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waypoint name
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IsSavegameVersionBefore().
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