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the function that handles the CargoPackets instead of spreading it around over the saveload files. Also add some code to validate whether the caches are valid; to be removed later when no problems turn up
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constructor of CargoPackets to the constructor call itself
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CargoLists so they cannot be written from outside the CargoList class (based on patch by fonsinchen)
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and headquarters anymore
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correctly set when loading 'old' games.
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and waypoints
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trainst_h.
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offset of items within a struct that are within a struct
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waypoint_func.h
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all over the place when using the more advanced station types.
-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
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that bit 7... but it was a word wasting space etc.
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In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
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as a return parameter of GetCustomStationSpecByGrf(), as the index is already known. Saves on an extra loop and an extern...
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