Age | Commit message (Collapse) | Author |
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Co-Authored-By: Patric Stout <truebrain@openttd.org>
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Basically, this changes "SaveLoad *" to either:
1) "SaveLoadTable" if a list of SaveLoads was meant
2) "SaveLoad &" if a single entry was meant
As added bonus, this removes SL_END / SLE_END / SLEG_END. This
also adds core/span.hpp, a "std::span"-lite.
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(This was mostly achieved with a few in-place regexes)
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was removed instead of version object last appeared.
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DetailedFileType.
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detection.
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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to the GS. That way they are always shown in game and are not editable.
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changes to reduce casting
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IsSavegameVersionBefore().
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IsSavegameVersionBefore().
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checking savegames (empty for now).
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if a header require a header make it include that header
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In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
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converting from TTD savegames
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