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path: root/src/saveload/signs_sl.cpp
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2012-01-22(svn r23835) -Change [FS#4999]: Make signs placed in scenario editor belong ↵frosch
to the GS. That way they are always shown in game and are not editable.
2011-12-19(svn r23636) -Add: introduce ScriptText in parameters where it can be usedtruebrain
2011-11-04(svn r23105) -Fix (r23104): Kenobi visited me ;)rubidium
2011-11-04(svn r23104) -Codechange: prepare the vehicle/sign z for some further ↵rubidium
changes to reduce casting
2011-05-01(svn r22406) -Document: some more "random-ish" tidbitsrubidium
2010-11-21(svn r21284) -Codechange: Rename CheckSavegameVersion() to ↵alberth
IsSavegameVersionBefore().
2010-11-21(svn r21282) -Codechange: Rename CheckSavegameVersionOldStyle() to ↵alberth
IsSavegameVersionBefore().
2010-06-13(svn r19973) -Codechange: Add another procedure to chunk handlers for ↵frosch
checking savegames (empty for now).
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-05-17(svn r16338) -Codechange: split loading of references to two phasessmatz
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-18(svn r15137) -Fix (r11822)(r14340): signs with sign 'Sign' were lost when ↵smatz
converting from TTD savegames
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz