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path: root/src/saveload/saveload_internal.h
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2009-03-21(svn r15799) -Codechange: Save rail type label list to savegame and perform ↵peter1138
mapping on load if necessary.
2009-02-04(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly ↵smatz
road networks -Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
2009-01-23(svn r15216) -Feature: native support for Transport Tycoon (Original) ↵smatz
savegames. Based on SVXConverter's source code and documentation by Roman Vetter
2009-01-20(svn r15166) -Codechange: reduce number of includes in afterload.cppsmatz
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz