Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-31 | Codechange: C++-ify lists for SaveLoad (#9323) | Patric Stout | |
Basically, this changes "SaveLoad *" to either: 1) "SaveLoadTable" if a list of SaveLoads was meant 2) "SaveLoad &" if a single entry was meant As added bonus, this removes SL_END / SLE_END / SLEG_END. This also adds core/span.hpp, a "std::span"-lite. | |||
2020-05-21 | Codechange: Use std::string for most of the user-settable custom names. | Michael Lutz | |
2020-05-06 | Fix #8021: limit savegame range for docking tiles fixing | glx | |
2020-03-30 | Fix #8020: Add missing docking tiles around industry neutral stations | SamuXarick | |
2020-01-12 | Fix #7925: Reset temporary saveload data at the start of loading a savegame ↵ | frosch | |
instead of at the end. Otherwise temporary data may be passed from an aborted load action to the next load action. | |||
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-04-29 | Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByte | Charles Pigott | |
2013-07-21 | (svn r25620) -Fix (r25342): Save/load of story books were broken | zuu | |
2013-05-19 | (svn r25258) -Codechange: save linkgraph (fonsinchen) | rubidium | |
2011-12-03 | (svn r23411) -Add: Company infrastructure counts for rail. | michi_cc | |
2011-11-21 | (svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to ↵ | michi_cc | |
depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block. | |||
2010-01-15 | (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵ | rubidium | |
if a header require a header make it include that header | |||
2009-12-04 | (svn r18404) -Codechange: link drive through stops better together | rubidium | |
-Feature: make penalty for road stop occupancy user configurable -Fix [FS#1944]: road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty -Fix [FS#1495]: long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it -Change: improve the throughput of the drive through road stops by letting them stop closer together | |||
2009-11-30 | (svn r18351) -Fix [FS#3333]: endianness issue with saving the zoom level | rubidium | |
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-07-22 | (svn r16909) -Fix [FS#2996]: NewGRF stations would be triggering assertions ↵ | rubidium | |
all over the place when using the more advanced station types. -Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible. | |||
2009-07-16 | (svn r16855) -Codechange: remove unused 'conversion' stuff from the waypoint ↵ | rubidium | |
struct and make it more similar to Station. | |||
2009-03-21 | (svn r15799) -Codechange: Save rail type label list to savegame and perform ↵ | peter1138 | |
mapping on load if necessary. | |||
2009-02-04 | (svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly ↵ | smatz | |
road networks -Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town | |||
2009-01-23 | (svn r15216) -Feature: native support for Transport Tycoon (Original) ↵ | smatz | |
savegames. Based on SVXConverter's source code and documentation by Roman Vetter | |||
2009-01-20 | (svn r15166) -Codechange: reduce number of includes in afterload.cpp | smatz | |
2009-01-04 | (svn r14828) -Codechange: move most of save/load-specific code to separate files | smatz | |