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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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saveload
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saveload.h
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Author
2021-10-03
Fix #9591: Update station docking tiles upon placing a water object on a dock...
SamuXarick
2021-09-26
Change: Allow all tiles around docks to be docking tiles (#9578)
Loïc Guilloux
2021-09-25
Change: Heading for 13 now (#9573)
Patric Stout
2021-08-17
Feature: [Linkgraph] Prioritize faster routes for passengers, mail and expres...
Nicolas Chappe
2021-07-17
Feature: Persistant rotation of numbered auto/netsave after restart (#9397)
Loïc Guilloux
2021-07-09
Add #9188: netsave now keeps multiple version around, similar to autosave (#9...
Stephan
2021-07-06
Cleanup: Remove now unneeded ChunkHandler members
glx22
2021-07-06
Codechange: Use static array of references to ChunkHandler
glx22
2021-07-06
Codechange: Preparation for ChunkHandler subclassing
glx22
2021-07-06
Fix 39e90ec: Integers for scripts are 64bit, but saved as 32bit (#9415)
Loïc Guilloux
2021-07-02
Codechange: using "until" in function names can be confusing
Patric Stout
2021-07-02
Cleanup: remove SLE_NULL and friends
Patric Stout
2021-07-02
Add: store headers for chunks with SL_STRUCTLIST
Patric Stout
2021-07-02
Feature: framework to make savegames self-descriptive
Patric Stout
2021-06-26
Codechange: instead of "naked" initializer lists, declare the type in the sav...
rubidium42
2021-06-17
Cleanup: simplify some boolean expressions
Rubidium
2021-06-15
Codechange: mark chunks that are not stored as CH_READONLY
Patric Stout
2021-06-15
Change: rework several CH_RIFF chunks to use CH_ARRAY instead
Patric Stout
2021-06-15
Codechange: add the ability to save/load a std::vector
Patric Stout
2021-06-15
Change: prefix SL_ARR with the length of the array
Patric Stout
2021-06-15
Codechange: use SL_NULL if you want to store null-bytes or load to nothing
Patric Stout
2021-06-15
Change: store length of SL_STRUCTLIST in the savegame
Patric Stout
2021-06-14
Codechange: remove the special station/vehicle code from SaveLoad
Patric Stout
2021-06-14
Codechange: ability to store structs and list of structs in savegames
Patric Stout
2021-06-10
Feature: Configurable subsidy duration
Tyler Trahan
2021-06-10
Codechange: rename SL_LST to SL_REFLIST to highlight the "reference" part
Patric Stout
2021-06-10
Codechange: move GetVariableAddress inside SlObjectMember
Patric Stout
2021-06-07
Codechange: make [Save|Load]Settings() behave more like other Save/Load code ...
Patric Stout
2021-06-06
Codechange: merge guiflags and flags in settings .ini files
Patric Stout
2021-06-06
Codechange: move SLF_NO_NETWORK_SYNC into settings
Patric Stout
2021-06-06
Codechange: remove the unused SLF_HEX flag
Patric Stout
2021-06-06
Codechange: Remove FOR_ALL_CHUNK_HANDLERS
glx22
2021-05-31
Codechange: C++-ify lists for SaveLoad (#9323)
Patric Stout
2021-05-13
Codechange: clean up C-string support from settings
rubidium42
2021-05-13
Codechange: move misc settings to std::string
rubidium42
2021-05-08
Change: Use gender-neutral pronouns in console command messages (and comments...
William Davis
2021-04-22
Feature: Per-group wagon removal flag.
peter1138
2021-03-26
Fix: store the recent new game_creation settings in savegames
Patric Stout
2021-03-14
Change: Heading for 1.12 now (#8862)
Patric Stout
2021-02-13
Codechange: Don't use cpp_offsetof in the save/load code.
Michael Lutz
2021-01-22
Feature: Allow GameScripts to add additional text to Industry view window
dP
2021-01-18
Fix #8589, 653e7fa548: Motion counter is NewGRF-visible but not saved, leadin...
Michael Lutz
2020-12-27
Codechange: Even more std::string usage in file IO.
Michael Lutz
2020-12-27
Codechange: Convert some more FIO functions to take std::string.
Michael Lutz
2020-12-27
Cleanup: Remove unused ChunkType flag CH_AUTO_LENGTH
cirdan
2020-12-22
Feature: Set exclusive access to industry from GS (#8115)
Pavel Stupnikov
2020-12-22
Feature: Influence industry production changes from GS (#7912)
Niels Martin Hansen
2020-12-22
Fix: next 67 savegame versions are used in PatchPacks; skip them (#8411)
Patric Stout
2020-12-06
Fix: do not add an offset to a nullptr
Patric Stout
2020-07-27
Codechange #8258: Remove unused town cargo caches from the savegame
dP
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