Age | Commit message (Collapse) | Author |
|
number of bytes would be written into variables during loading (or read during saving)
|
|
|
|
|
|
and safe/load (Rubidium)
|
|
coding style
|
|
const_cast
|
|
|
|
|
|
|
|
requesting the map
|
|
new pool items while loading old savegames
|
|
|
|
IsSavegameVersionBefore().
|
|
be optional.
|
|
IsSavegameVersionBefore().
|
|
|
|
savegames; don't crash on saveload related NOT_REACHEDs, just show the user an error that the savegame is corrupted
|
|
|
|
|
|
VARDEF and put them in a more logical location
|
|
|
|
|
|
checking savegames (empty for now).
|
|
consisted of unrelated values use static const (u)int
|
|
|
|
savegames failed
|
|
loading a savegame misses with missing NewGRFs. This way the load game crash handler gets better visibility and the user is instructed to find the missing NewGRFs before filing a bug report
|
|
|
|
crash logger a bit.
|
|
|
|
offset of items within a struct that are within a struct
|
|
all over the place when using the more advanced station types.
-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
|
|
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
|
|
sources too
|
|
appropriate headers.
|
|
savegames. Based on SVXConverter's source code and documentation by Roman Vetter
|
|
|