Age | Commit message (Collapse) | Author |
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of unit, and move it to the advanced settings
-Feature [FS#5482]: have tractive effort in imperial (lbf) and metric (kgf) units
-Feature: have weights and volumes in imperial units (short tons, gallons)
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as completed.
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improved loading) instead of calculating if for every cycle
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appropriately on creation (peter1138)
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Eagle_rainbow)
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the company ranking.
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added scripts and random AIs.
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various sources (including Eagle_rainbow, MinchinWeb)
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old. (Vikthor)
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current vehicle order.
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time you load a savegame, only when loading an old one
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to the GS. That way they are always shown in game and are not editable.
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doing invalid things which surprisingly do not break everything.
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the cargo count of the current quarter instead of the last quarter like the tooltip says
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StringControlCode enum since it's value is not allowed to change
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others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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and safe/load (Rubidium)
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didn't work anymore
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messages when that's possible
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error.h
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comments in the code. It was silly to name me like that to begin with ;) (based on patch by HackaLittleBit)
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depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
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cases like creating a new scenario.
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finished before starting a new one. Otherwise you could start a save, which would be marked as done by the previous save stopping and then yet another save could be started... and that could create a deadlock
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pointer might not be converted or be NULL at that point
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