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path: root/src/saveload/saveload.cpp
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2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2011-12-20(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the ↵truebrain
others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-19(svn r23637) -Change: bump the savegame, to store all the new goodiestruebrain
2011-12-19(svn r23630) -Add: a Goal GUI to show your current goalstruebrain
2011-12-19(svn r23609) -Add: save/load all GameScript related materialtruebrain
2011-12-19(svn r23603) -Add: support for control commands in strings, in both network ↵truebrain
and safe/load (Rubidium)
2011-12-13(svn r23504) -Feature: Aircraft range.michi_cc
2011-12-12(svn r23501) -Fix: loading scenarios downloaded from the online content ↵yexo
didn't work anymore
2011-12-10(svn r23480) -Fix [FS#4594]: replace OS error messages with internal error ↵rubidium
messages when that's possible
2011-12-10(svn r23474) -Codechange: move the declaration error related functions to ↵rubidium
error.h
2011-12-03(svn r23415) -Feature: Infrastructure maintenance costs.michi_cc
2011-11-30(svn r23376) -Remove: on popular demand, remove my (revoked) name from ↵truebrain
comments in the code. It was silly to name me like that to begin with ;) (based on patch by HackaLittleBit)
2011-11-23(svn r23304) -Add: bump the savegame to start storing the new bits and piecestruebrain
2011-11-21(svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to ↵michi_cc
depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
2011-11-12(svn r23192) -Codechange: don't cast away const needlesslyrubidium
2011-10-09(svn r23013) -Doc: Add a note about the savegame version used in the 1.1 branch.frosch
2011-08-20(svn r22767) -Add: river generationrubidium
2011-08-03(svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period.michi_cc
2011-07-29(svn r22693) -Fix [FS#4691]: The override managers were not reset in some ↵frosch
cases like creating a new scenario.
2011-06-12(svn r22567) -Codechange: Store persistent storages inside a pool.terkhen
2011-04-22(svn r22371) -Fix [FS#4596]: make sure saving has completely and utterly ↵rubidium
finished before starting a new one. Otherwise you could start a save, which would be marked as done by the previous save stopping and then yet another save could be started... and that could create a deadlock
2011-03-05(svn r22198) -Codechange: make some constants name more explicitrubidium
2011-02-26(svn r22146) -Fix: don't run savegame conversion during SlNullPointers; the ↵rubidium
pointer might not be converted or be NULL at that point
2011-02-25(svn r22144) -Codechange: Unify 'while (true)' to 'for (;;)'alberth
2011-02-20(svn r22124) -Codechange: move comment to its logical placerubidium
2011-02-11(svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and ↵rubidium
reconnecting while the server is still saving the savegame
2011-02-11(svn r22062) -Fix: memory leak when saving fails mid-wayrubidium
2011-02-08(svn r22025) -Fix: verify there is enough space in the pool when creating ↵smatz
new pool items while loading old savegames
2011-02-05(svn r21974) -Feature: Add a setting to enable/disable funding local road ↵terkhen
reconstruction.
2011-02-05(svn r21971) -Fix (r21969): Subversion auto-increments revision on commit.alberth
2011-02-05(svn r21969) -Feature: Introduce 'minimal' number of industries as a ↵alberth
replacment for the old 'none' setting in the newgame window.
2011-02-04(svn r21962) -Feature-ish: GUI setting to disable reversing at signalsrubidium
2011-02-04(svn r21960) -Change: show the length of vehicles in tiles, instead of half ↵rubidium
tiles in the depot -Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length
2011-01-31(svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index ↵frosch
and cur_real_order_index to keep track of the current real order in an unambiguous way. -Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing. -Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
2011-01-21(svn r21875) -Codechange: indentation of some comments was wrongsmatz
2011-01-19(svn r21862) -Codechange: Unify subtype handling between road vehicles and ↵terkhen
trains.
2011-01-18(svn r21833) -Fix [FS#4427]: desync debug savegames might not be actually ↵rubidium
saved in case threading is enabled, which is enabled by default
2011-01-05(svn r21731) -Fix (r21728): don't forget to update the saveload version, or ↵rubidium
to check for MSVC warnings
2011-01-04(svn r21728) -Fix/Feature [FS#4331]: (configurably) limit amount of tiles ↵rubidium
that can be cleared/terraformed by a company
2010-12-10(svn r21453) -Codechange: add the view of an object to the savegamerubidium
2010-12-07(svn r21426) -Change: introduce a setting for the types of commands that are ↵rubidium
allowed to be executed while paused
2010-12-05(svn r21395) -Codechange: move the save and load filter's interface to a headerrubidium
2010-12-05(svn r21394) -Codechange: split the actual savegame loading from SaveOrLoad ↵rubidium
as well
2010-12-05(svn r21393) -Codechange: support resetting of the "base" filters, i.e. ↵rubidium
reset their read location to be begin of the file. This is needed for trying to load savegames as a "buggy format"
2010-12-04(svn r21381) -Fix (r21377,r21375): some compilers have to spoil the fun...rubidium
2010-12-04(svn r21380) -Codechange: move ThreadedSave variables to a more logical ↵rubidium
place, and move an include to the right place
2010-12-04(svn r21379) -Codechange: move the actual save code into a separate functionrubidium
2010-12-04(svn r21378) -Codechange: move the logic for reading bytes from a savegame ↵rubidium
into a class
2010-12-04(svn r21377) -Codechange: rewrite the savegame decompressors to behave more ↵rubidium
like filters
2010-12-04(svn r21376) -Codechange: generalise ClearMemoryDumperrubidium