Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-07-19 | (svn r20183) -Codechange: make _do_autosave and _dedicated_forks not use ↵ | rubidium | |
VARDEF and put them in a more logical location | |||
2010-07-08 | (svn r20090) -Fix: savegames would (very likely) end with 128 KiB worth of ↵ | rubidium | |
useless zeros | |||
2010-07-08 | (svn r20087) -Fix [FS#3876, FS#3887, FS#3920, FS#3923]: if after loading a ↵ | rubidium | |
savegame (including intro game) one tried to save a game (including autosave) and that failed (very) early on because it couldn't open the file for writing all pointers would be converted to NULLs which then causes corrupted game states | |||
2010-07-02 | (svn r20048) -Feature: Add a setting to forbid towns building level crossings. | michi_cc | |
2010-06-20 | (svn r20003) -Feature [FS#3886]: [NewGRF] var 43 depot build date for railtypes | yexo | |
2010-06-13 | (svn r19981) -Add: Read NewGRF configuration during SL_LOAD_CHECK. | frosch | |
2010-06-13 | (svn r19975) -Add: SL_LOAD_CHECK mode for partial reading of savegames. | frosch | |
2010-06-13 | (svn r19974) -Add: SlSkipArray() to skip arrays and sparse arrays in savegames. | frosch | |
2010-05-12 | (svn r19799) -Change: give depots an unique name in the same manner buoys ↵ | rubidium | |
and waypoints are named | |||
2010-04-14 | (svn r19638) -Change: log the _date and _date_fract in the desync log for ↵ | rubidium | |
saved games | |||
2010-04-08 | (svn r19589) -Change: add some more useful information to the desync log and ↵ | rubidium | |
unify the formatting | |||
2010-03-18 | (svn r19457) -Codechange: introduce AirportOverrideManager to keep track of ↵ | yexo | |
airports if a newgrf can't be found | |||
2010-03-10 | (svn r19382) -Fix (r19381): don't break savegame version 139 | yexo | |
2010-03-06 | (svn r19346) -Feature: Configurable slope steepness for road vehicles from ↵ | terkhen | |
0% to 10%, default is 7%. | |||
2010-02-24 | (svn r19224) -Codechange: change parameters passed to ShowErrorMessage() a bit | smatz | |
2010-02-06 | (svn r19044) -Codechange: don't load the 'new game' NewGRFs when you're ↵ | rubidium | |
certain the savegame wouldn't have been saved with them, i.e. don't load the 'new game' NewGRFs for TTO savegames. | |||
2010-02-05 | (svn r19022) -Fix (r18770): loading old (0.1-ish) savegames failed | rubidium | |
2010-02-05 | (svn r19021) -Fix [FS#3570]: don't NULL the pointers when saving the ↵ | rubidium | |
savegame on an error during saving; the savegame is still valid | |||
2010-01-28 | (svn r18942) -Feature [FS#2678]: add a setting to reduce/disable aircraft ↵ | yexo | |
crashes | |||
2010-01-24 | (svn r18912) -Codechange: free up a bunch of airporttile ids by using the ↵ | yexo | |
tile animation frame | |||
2010-01-23 | (svn r18904) -Fix: Writing LZO-compressed savegames would produce invalid ↵ | michi_cc | |
files and potentially overwrite memory. | |||
2010-01-15 | (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵ | rubidium | |
if a header require a header make it include that header | |||
2010-01-10 | (svn r18775) -Fix (r18769): non-LZO code used LZO defines, also replace ↵ | rubidium | |
#define with static const uint and add some documentation. | |||
2010-01-10 | (svn r18772) -Feature-ish: allow user customisable compression levels for ↵ | rubidium | |
the zlib compression | |||
2010-01-10 | (svn r18771) -Codechange: minor cleanups in saveload code | rubidium | |
2010-01-10 | (svn r18770) -Fix-ish: don't allow the memory saveload format to be chosen ↵ | rubidium | |
for savegames; it's utterly useless to make a snapshot in memory and then throw that away without doing anything with it. | |||
2010-01-10 | (svn r18769) -Codechange: replace MiniLZO with the real library. If you're ↵ | rubidium | |
using MSVC update openttd-useful, otherwise make sure you've got liblzo2 and it's development files installed. | |||
2010-01-09 | (svn r18764) -Fix [FS#3422]: split the (un)load ticks counter and signal ↵ | rubidium | |
wait counter; sometimes they might get into eachother's way | |||
2010-01-04 | (svn r18719) -Feature: don't delete the rough/rocky status of a tile when ↵ | yexo | |
it's covered by snow, this allows rocky tiles under snow if you have a variable snowline | |||
2010-01-03 | (svn r18703) -Feature-ish: allow virtually paying a percentage of the leg ↵ | rubidium | |
profit in feeder chains. This to give the user a better chance to get a feeder system without "losses". | |||
2010-01-02 | (svn r18689) -Codechange: move the looping over chunkhandlers code to a macro | rubidium | |
2010-01-02 | (svn r18688) -Cleanup: remove some unused code/constants | rubidium | |
2010-01-02 | (svn r18686) -Fix [FS#3470]: in some cases _sl.chs is used when not ↵ | rubidium | |
initialised. As _sl.chs always refers to a single table when initialised replace _sl.chs with the actual table | |||
2009-12-31 | (svn r18674) -Feature (FS#3459): Configurable slope steepness for trains ↵ | peter1138 | |
from 0% to 10%, default is 3% as before (mostly by Terkhen) | |||
2009-12-25 | (svn r18634) -Revert (r16808): the fix doesn't work in all cases | rubidium | |
-Fix [FS#3421] (r16838): crash when invalid pointers are left due to saveload failing at e.g. decompressing the savegame | |||
2009-12-17 | (svn r18522) -Feature: add the possibility to not make new tree tiles in-game | rubidium | |
2009-12-13 | (svn r18481) -Codechange: unify the curve pathfinder penalty defaults; 0.01 ↵ | rubidium | |
tile won't make a dent, 3 tiles might be a bit too much -Feature-ish: make maximum pathfinder penalties for finding depots customisable, also increase it slightly to 20 tiles worth of penalties. | |||
2009-12-04 | (svn r18404) -Codechange: link drive through stops better together | rubidium | |
-Feature: make penalty for road stop occupancy user configurable -Fix [FS#1944]: road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty -Fix [FS#1495]: long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it -Change: improve the throughput of the drive through road stops by letting them stop closer together | |||
2009-11-25 | (svn r18292) -Codechange: add a command to set the start date of a ↵ | rubidium | |
timetable. Based on work by PhilSophus. | |||
2009-11-24 | (svn r18281) -Feature: founding towns in-game (based on work by Belugas, ↵ | smatz | |
TheJosh, GeekToo, Terkhen and others) | |||
2009-11-09 | (svn r18028) -Codechange: unglobalise some functions | rubidium | |
2009-11-03 | (svn r17963) -Codechange: some documentation style | rubidium | |
2009-10-31 | (svn r17929) -Fix (r2391): STR_NULL does not seem very useful as file save ↵ | alberth | |
error summary. | |||
2009-10-31 | (svn r17928) -Codechange: ShowErrorMessage() now takes the summary string ↵ | alberth | |
before the details string. Gentlemen, swap your string parameters. | |||
2009-10-27 | (svn r17893) -Feature [FS#2633]: make it possible to disable background ↵ | rubidium | |
saving, only via the config file/in game console though | |||
2009-10-04 | (svn r17693) -Cleanup: remove some unneeded includes | rubidium | |
2009-09-19 | (svn r17570) -Fix: a number of Doxygen warnings about missing parameters, ↵ | rubidium | |
which were sometimes missing and sometimes just typos | |||
2009-09-14 | (svn r17535) -Fix: compiling without networking failed; also unhackify the ↵ | rubidium | |
crash logger a bit. | |||
2009-09-07 | (svn r17439) -Fix (r17436): you weren't paid for cargo delivered to houses ↵ | smatz | |
and headquarters anymore | |||
2009-09-06 | (svn r17433) -Codechange: Store cumulated inflation in savegame and compute ↵ | frosch | |
all prices from that instead of storing all prices separately. Note: Savegame conversion computes the inflation from max loan. Prices from modified savegames will get lost. TTO savegames will also behave slightly different. -Change: NewGRF price modifiers now take effect everytime when loading NewGRFs instead of once on gamestart. |