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path: root/src/saveload/saveload.cpp
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2011-11-12(svn r23192) -Codechange: don't cast away const needlesslyrubidium
2011-10-09(svn r23013) -Doc: Add a note about the savegame version used in the 1.1 branch.frosch
2011-08-20(svn r22767) -Add: river generationrubidium
2011-08-03(svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period.michi_cc
2011-07-29(svn r22693) -Fix [FS#4691]: The override managers were not reset in some ↵frosch
cases like creating a new scenario.
2011-06-12(svn r22567) -Codechange: Store persistent storages inside a pool.terkhen
2011-04-22(svn r22371) -Fix [FS#4596]: make sure saving has completely and utterly ↵rubidium
finished before starting a new one. Otherwise you could start a save, which would be marked as done by the previous save stopping and then yet another save could be started... and that could create a deadlock
2011-03-05(svn r22198) -Codechange: make some constants name more explicitrubidium
2011-02-26(svn r22146) -Fix: don't run savegame conversion during SlNullPointers; the ↵rubidium
pointer might not be converted or be NULL at that point
2011-02-25(svn r22144) -Codechange: Unify 'while (true)' to 'for (;;)'alberth
2011-02-20(svn r22124) -Codechange: move comment to its logical placerubidium
2011-02-11(svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and ↵rubidium
reconnecting while the server is still saving the savegame
2011-02-11(svn r22062) -Fix: memory leak when saving fails mid-wayrubidium
2011-02-08(svn r22025) -Fix: verify there is enough space in the pool when creating ↵smatz
new pool items while loading old savegames
2011-02-05(svn r21974) -Feature: Add a setting to enable/disable funding local road ↵terkhen
reconstruction.
2011-02-05(svn r21971) -Fix (r21969): Subversion auto-increments revision on commit.alberth
2011-02-05(svn r21969) -Feature: Introduce 'minimal' number of industries as a ↵alberth
replacment for the old 'none' setting in the newgame window.
2011-02-04(svn r21962) -Feature-ish: GUI setting to disable reversing at signalsrubidium
2011-02-04(svn r21960) -Change: show the length of vehicles in tiles, instead of half ↵rubidium
tiles in the depot -Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length
2011-01-31(svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index ↵frosch
and cur_real_order_index to keep track of the current real order in an unambiguous way. -Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing. -Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
2011-01-21(svn r21875) -Codechange: indentation of some comments was wrongsmatz
2011-01-19(svn r21862) -Codechange: Unify subtype handling between road vehicles and ↵terkhen
trains.
2011-01-18(svn r21833) -Fix [FS#4427]: desync debug savegames might not be actually ↵rubidium
saved in case threading is enabled, which is enabled by default
2011-01-05(svn r21731) -Fix (r21728): don't forget to update the saveload version, or ↵rubidium
to check for MSVC warnings
2011-01-04(svn r21728) -Fix/Feature [FS#4331]: (configurably) limit amount of tiles ↵rubidium
that can be cleared/terraformed by a company
2010-12-10(svn r21453) -Codechange: add the view of an object to the savegamerubidium
2010-12-07(svn r21426) -Change: introduce a setting for the types of commands that are ↵rubidium
allowed to be executed while paused
2010-12-05(svn r21395) -Codechange: move the save and load filter's interface to a headerrubidium
2010-12-05(svn r21394) -Codechange: split the actual savegame loading from SaveOrLoad ↵rubidium
as well
2010-12-05(svn r21393) -Codechange: support resetting of the "base" filters, i.e. ↵rubidium
reset their read location to be begin of the file. This is needed for trying to load savegames as a "buggy format"
2010-12-04(svn r21381) -Fix (r21377,r21375): some compilers have to spoil the fun...rubidium
2010-12-04(svn r21380) -Codechange: move ThreadedSave variables to a more logical ↵rubidium
place, and move an include to the right place
2010-12-04(svn r21379) -Codechange: move the actual save code into a separate functionrubidium
2010-12-04(svn r21378) -Codechange: move the logic for reading bytes from a savegame ↵rubidium
into a class
2010-12-04(svn r21377) -Codechange: rewrite the savegame decompressors to behave more ↵rubidium
like filters
2010-12-04(svn r21376) -Codechange: generalise ClearMemoryDumperrubidium
2010-12-04(svn r21375) -Codechange: rewrite the savegame compressors to behave more ↵rubidium
like filters
2010-12-02(svn r21373) -Codechange: rewrite the game state to memory dumperrubidium
2010-12-02(svn r21371) -Codechange: pass the buffer to the compressor directly instead ↵rubidium
of using a global variable
2010-11-21(svn r21284) -Codechange: Rename CheckSavegameVersion() to ↵alberth
IsSavegameVersionBefore().
2010-11-21(svn r21282) -Codechange: Rename CheckSavegameVersionOldStyle() to ↵alberth
IsSavegameVersionBefore().
2010-11-21(svn r21281) -Doc: Add doxygen comments to saveload code.alberth
2010-11-20(svn r21270) -Doc: Doxyment updates and additions. Removal of doxyment in code.alberth
2010-11-20(svn r21267) -Doc: Typo fixes.alberth
2010-11-20(svn r21263) -Fix [FS#3935]: under some circumstances two vehicles could ↵rubidium
leave a non-drive through road stop at once
2010-11-13(svn r21171) -Change: Reset industry build data at game start or load.alberth
2010-11-01(svn r21073) -Fix: spelling errors in commentsrubidium
2010-10-27(svn r21044) -Feature: XZ/LZMA2 savegame support. New default reduces ↵rubidium
savegame size by 10 to 30% with slightly more CPU usage. With maximum settings it reduces savegame size by 20 to 30%, but that takes 7 to 14 times longer. Map saving + downloading takes, on average, 5% less.
2010-10-12(svn r20918) -Add: Store NewGRF version information from Action14 in ↵frosch
savegame. (planetmaker)
2010-09-28(svn r20857) -Fix [FS#3637]: The station with the second highest rating was ↵rubidium
doubly penalised when distributing cargo. Now the penalty is completely removed and the granularity/precision of the distribution in increased by using fractional cargo. This should make competing stations less "all-or-nothing".