Age | Commit message (Collapse) | Author |
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comments
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(based on patch by Juanjo).
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32) - 1
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graphs to reduce size.
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number of bytes would be written into variables during loading (or read during saving)
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timetables
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the return is not NULL)
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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through a curve.
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savegame load section this wouldn't be caught
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cargo.
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normally pick them anymore.
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of unit, and move it to the advanced settings
-Feature [FS#5482]: have tractive effort in imperial (lbf) and metric (kgf) units
-Feature: have weights and volumes in imperial units (short tons, gallons)
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as completed.
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improved loading) instead of calculating if for every cycle
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appropriately on creation (peter1138)
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Eagle_rainbow)
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the company ranking.
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added scripts and random AIs.
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various sources (including Eagle_rainbow, MinchinWeb)
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old. (Vikthor)
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current vehicle order.
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time you load a savegame, only when loading an old one
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to the GS. That way they are always shown in game and are not editable.
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doing invalid things which surprisingly do not break everything.
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the cargo count of the current quarter instead of the last quarter like the tooltip says
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