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path: root/src/saveload/order_sl.cpp
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2011-09-09(svn r22914) -Fix [FS#4716]: old TTO/TTD savegames could get non-stop via ↵rubidium
orders upon savegame loading, even when those orders did not exist back then. This 'conversion' feature is something for TTDPatch and old OpenTTD savegames
2011-01-18(svn r21846) -Codechange: move documentation towards the code to make it ↵rubidium
more likely to be updated [o-s].
2010-11-21(svn r21284) -Codechange: Rename CheckSavegameVersion() to ↵alberth
IsSavegameVersionBefore().
2010-11-21(svn r21282) -Codechange: Rename CheckSavegameVersionOldStyle() to ↵alberth
IsSavegameVersionBefore().
2010-08-18(svn r20547) -Change: the way order backups are performed. Now restoring an ↵rubidium
order doesn't require up to 765 commands.
2010-08-01(svn r20283) -Codechange: Unify start of doygen comments.frosch
2010-06-13(svn r19973) -Codechange: Add another procedure to chunk handlers for ↵frosch
checking savegames (empty for now).
2010-01-01(svn r18683) -Fix: it's not an otherrubidium
2009-11-28(svn r18330) -Cleanup: remove some unneeded includesrubidium
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-05-22(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation ↵smatz
time, binary size and run time (with asserts disabled) should be improved
2009-05-17(svn r16338) -Codechange: split loading of references to two phasessmatz
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
2009-05-16(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)smatz
2009-05-16(svn r16320) -Fix (r11939): loading of savegames created in revision between ↵smatz
0.3.5 and 0.3.6 caused crash
2009-04-12(svn r16037) -Feature: allow (per order) to let a train stop at the near ↵rubidium
end, middle or far end of a platform from the point of view of the driver of the train that enters the station.
2009-02-16(svn r15500) -Fix (r12648): pre-0.5 OTTD stored new_nonstop and ↵smatz
full_load_any in a different way, savegame conversion wasn't working for them
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz