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path: root/src/saveload/order_sl.cpp
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2019-12-21Codechange: Replace order related FOR_ALL with range-based for loopsglx
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-02-02Codechange: Convert saveload numbers to enum values.Peter Nelson
(This was mostly achieved with a few in-place regexes)
2019-02-02Codechange: Make saveload version upper bound exclusive, i.e. version object ↵Peter Nelson
was removed instead of version object last appeared.
2014-09-14(svn r26819) -Fix [FS#6112] (r26787): trying to delete just loaded objects ↵rubidium
that had not yet resolved their references caused a crash upon savegame load (only when loading a game from a server, e.g. joining MP)
2014-09-07(svn r26787) -Fix (r20547): Loading a game with order backups leaked Orders ↵frosch
and left unreachable items in the pool.
2014-07-21(svn r26700) -Fix [FS#6066]: incorrect saving of order backupsrubidium
2014-05-01(svn r26547) -Codechange: Collect order travel and wait times independent of ↵fonsinchen
timetables
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2013-02-24(svn r25041) -Remove [FS#3764-ish]: ordered refit with subtypes, since the ↵frosch
cases where it worked were corner cases rather than the general case.
2013-02-14(svn r24998) -Fix [FS#5137]: Set vehicle's service interval is percent flag ↵rubidium
appropriately on creation (peter1138)
2013-02-14(svn r24994) -Codechange: Replace access to service_interval with accessors ↵rubidium
(peter1138)
2012-07-29(svn r24446) -Add [FS#5199]: Store more consist properties in order backups.frosch
2012-07-29(svn r24445) -Fix: Do not load order backups when loading a server-saved ↵frosch
game in single player.
2012-07-29(svn r24444) -Codechange: Base OrderBackup on BaseConsist.frosch
2012-02-14(svn r23947) -Feature: Timetabled maximum travel speeds for non-flying vehicles.michi_cc
2011-09-09(svn r22914) -Fix [FS#4716]: old TTO/TTD savegames could get non-stop via ↵rubidium
orders upon savegame loading, even when those orders did not exist back then. This 'conversion' feature is something for TTDPatch and old OpenTTD savegames
2011-01-18(svn r21846) -Codechange: move documentation towards the code to make it ↵rubidium
more likely to be updated [o-s].
2010-11-21(svn r21284) -Codechange: Rename CheckSavegameVersion() to ↵alberth
IsSavegameVersionBefore().
2010-11-21(svn r21282) -Codechange: Rename CheckSavegameVersionOldStyle() to ↵alberth
IsSavegameVersionBefore().
2010-08-18(svn r20547) -Change: the way order backups are performed. Now restoring an ↵rubidium
order doesn't require up to 765 commands.
2010-08-01(svn r20283) -Codechange: Unify start of doygen comments.frosch
2010-06-13(svn r19973) -Codechange: Add another procedure to chunk handlers for ↵frosch
checking savegames (empty for now).
2010-01-01(svn r18683) -Fix: it's not an otherrubidium
2009-11-28(svn r18330) -Cleanup: remove some unneeded includesrubidium
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-05-22(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation ↵smatz
time, binary size and run time (with asserts disabled) should be improved
2009-05-17(svn r16338) -Codechange: split loading of references to two phasessmatz
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
2009-05-16(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)smatz
2009-05-16(svn r16320) -Fix (r11939): loading of savegames created in revision between ↵smatz
0.3.5 and 0.3.6 caused crash
2009-04-12(svn r16037) -Feature: allow (per order) to let a train stop at the near ↵rubidium
end, middle or far end of a platform from the point of view of the driver of the train that enters the station.
2009-02-16(svn r15500) -Fix (r12648): pre-0.5 OTTD stored new_nonstop and ↵smatz
full_load_any in a different way, savegame conversion wasn't working for them
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz