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path: root/src/saveload/oldloader_sl.cpp
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2021-01-08Codechange: Remove min/max functions in favour of STL variants (#8502)Charles Pigott
2021-01-05Codechange: create MutableSpriteCache to remove the need to cast Vehicle to ↵Matt Kimber
a mutable type in render methods
2020-12-06Fix 63ccb36ef3: Crash trying to load TTO/TTD savegames. (#8356)Michael Lutz
2020-02-19Fix #8011, f5381798: Dock tile in TTD savegame was only 2 bytesglx
2019-12-21Codechange: Replace FOR_ALL_TOWNS with range-based for loopsglx
2019-12-21Codechange: Replace vehicle related FOR_ALL with range-based for loopsglx
2019-12-21Codechange: Replace FOR_ALL_DEPOTS with range-based for loopsglx
2019-12-21Codechange: Replace FOR_ALL_COMPANIES with range-based for loopsglx
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-06-30Feature: Multi-tile docks and docking points.peter1138
2019-04-29Codechange: Remove RailTypeByte typeCharles Pigott
2019-04-15Codechange: Replace SmallStackSafeStackAlloc with std::array.Michael Lutz
The only port that ever used it to make heap allocations instead of stack ones was the NDS port, which got thrown out some time ago.
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-03-26Codechange: Removed SmallVector completelyHenry Wilson
2019-03-26Codechange: Replaced SmallVector::Append() with ↵Henry Wilson
std::vector::[push|emplace]_back()
2018-05-19Change: Available railtypes is always calculated on load, so no need to load ↵PeterN
value for old savegames (#6782)
2018-04-15Codechange: Use a SmallVec for the animated tile list instead of replicating ↵Michael Lutz
most of the logic.
2016-10-16(svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites.frosch
2016-10-16(svn r27666) -Codechange: Pass vehicle sprites around using a struct ↵frosch
VehicleSpriteSeq.
2014-09-21(svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus ↵rubidium
better alignable
2014-09-21(svn r26873) -Change: split type_height into a type and height array (ic111)rubidium
2014-09-20(svn r26864) -Codechange: bring a bit more OO into the disaster vehiclesrubidium
2014-05-11(svn r26580) -Codechange: s/GES_PICKUP/GES_RATING/ (it has nothing to do ↵rubidium
with actual pickup), s/acceptance_pickup/status/ (the enum isn't called GoodEntryStatus for a reason; it's not only acceptance and pickup anymore)
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2013-06-29(svn r25508) -Change: split unit localisation choice into a choice per type ↵rubidium
of unit, and move it to the advanced settings -Feature [FS#5482]: have tractive effort in imperial (lbf) and metric (kgf) units -Feature: have weights and volumes in imperial units (short tons, gallons)
2013-06-09(svn r25361) -Feature: distribute cargo according to plan given by linkgraphfonsinchen
2013-05-19(svn r25259) -Codechange: track capacities and usage of linksrubidium
2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵planetmaker
Eagle_rainbow)
2012-12-09(svn r24810) -Fix: Make engine preview offers more robust wrt. changes in ↵frosch
the company ranking.
2012-12-05(svn r24790) -Remove: Classic difficulty profiles.frosch
2012-11-12(svn r24718) -Codechange: Rename GoodsEntry::days_since_pickup to ↵frosch
GoodsEntry::time_since_pickup.
2012-10-20(svn r24619) -Change: Check for bankruptcy on a monthly basis (ZxBioHazardZx)planetmaker
2012-01-20(svn r23826) -Fix [FS#4972]: the detailed performance rating window showed ↵rubidium
the cargo count of the current quarter instead of the last quarter like the tooltip says
2011-11-23(svn r23300) -Add: show on the GUI when a town grows and make a general ↵truebrain
framework to store goals of a town
2011-11-23(svn r23298) -Add: track statistics of all incoming and outgoing goods. ↵truebrain
Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
2011-11-15(svn r23233) -Codechange: Refactor maximum and actually transported cargo ↵michi_cc
amount of towns into a reusable struct.
2011-11-04(svn r23104) -Codechange: prepare the vehicle/sign z for some further ↵rubidium
changes to reduce casting
2011-11-03(svn r23084) -Codechange: get rid of a redundant variablerubidium
2011-09-11(svn r22920) -Cleanup: replace two very old town variables taht were rarely ↵yexo
used by small functions that compute there value on-the-fly when necessary
2011-08-03(svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period.michi_cc
2011-06-04(svn r22540) -Codechange: Rename AcceptancePickup to GoodsEntryStatus.terkhen
2011-05-22(svn r22487) -Fix (r15216)[FS#4622]: engine IDs for coal and mail wagons ↵smatz
were swapped
2011-05-18(svn r22473) -Codechange: Automatic orders are better called implicit orders ↵planetmaker
as no real order influencing path finding is added
2011-05-14(svn r22459) -Doc: Typo fixes and doxygen markup improvements.alberth
2011-02-09(svn r22042) -Fix: when loading a TTO/TTD savegame, verify we can allocate a ↵smatz
CargoPacket before actually trying to do so
2011-02-06(svn r22001) -Codechange: Rename difficulty.number_industries to ↵alberth
difficulty.industry_density.
2011-02-02(svn r21939) -Fix (r16357): the check for valid depot wasn't strict enoughsmatz
2011-01-31(svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index ↵frosch
and cur_real_order_index to keep track of the current real order in an unambiguous way. -Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing. -Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
2011-01-31(svn r21932) -Document: some tidbits related to vehiclesrubidium
2011-01-15(svn r21803) -Cleanup: Remove unnecessary semicolons.terkhen