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path: root/src/saveload/oldloader_sl.cpp
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2019-03-26Codechange: Replaced SmallVector::Append() with ↵Henry Wilson
std::vector::[push|emplace]_back()
2018-05-19Change: Available railtypes is always calculated on load, so no need to load ↵PeterN
value for old savegames (#6782)
2018-04-15Codechange: Use a SmallVec for the animated tile list instead of replicating ↵Michael Lutz
most of the logic.
2016-10-16(svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites.frosch
2016-10-16(svn r27666) -Codechange: Pass vehicle sprites around using a struct ↵frosch
VehicleSpriteSeq.
2014-09-21(svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus ↵rubidium
better alignable
2014-09-21(svn r26873) -Change: split type_height into a type and height array (ic111)rubidium
2014-09-20(svn r26864) -Codechange: bring a bit more OO into the disaster vehiclesrubidium
2014-05-11(svn r26580) -Codechange: s/GES_PICKUP/GES_RATING/ (it has nothing to do ↵rubidium
with actual pickup), s/acceptance_pickup/status/ (the enum isn't called GoodEntryStatus for a reason; it's not only acceptance and pickup anymore)
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2013-06-29(svn r25508) -Change: split unit localisation choice into a choice per type ↵rubidium
of unit, and move it to the advanced settings -Feature [FS#5482]: have tractive effort in imperial (lbf) and metric (kgf) units -Feature: have weights and volumes in imperial units (short tons, gallons)
2013-06-09(svn r25361) -Feature: distribute cargo according to plan given by linkgraphfonsinchen
2013-05-19(svn r25259) -Codechange: track capacities and usage of linksrubidium
2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵planetmaker
Eagle_rainbow)
2012-12-09(svn r24810) -Fix: Make engine preview offers more robust wrt. changes in ↵frosch
the company ranking.
2012-12-05(svn r24790) -Remove: Classic difficulty profiles.frosch
2012-11-12(svn r24718) -Codechange: Rename GoodsEntry::days_since_pickup to ↵frosch
GoodsEntry::time_since_pickup.
2012-10-20(svn r24619) -Change: Check for bankruptcy on a monthly basis (ZxBioHazardZx)planetmaker
2012-01-20(svn r23826) -Fix [FS#4972]: the detailed performance rating window showed ↵rubidium
the cargo count of the current quarter instead of the last quarter like the tooltip says
2011-11-23(svn r23300) -Add: show on the GUI when a town grows and make a general ↵truebrain
framework to store goals of a town
2011-11-23(svn r23298) -Add: track statistics of all incoming and outgoing goods. ↵truebrain
Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
2011-11-15(svn r23233) -Codechange: Refactor maximum and actually transported cargo ↵michi_cc
amount of towns into a reusable struct.
2011-11-04(svn r23104) -Codechange: prepare the vehicle/sign z for some further ↵rubidium
changes to reduce casting
2011-11-03(svn r23084) -Codechange: get rid of a redundant variablerubidium
2011-09-11(svn r22920) -Cleanup: replace two very old town variables taht were rarely ↵yexo
used by small functions that compute there value on-the-fly when necessary
2011-08-03(svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period.michi_cc
2011-06-04(svn r22540) -Codechange: Rename AcceptancePickup to GoodsEntryStatus.terkhen
2011-05-22(svn r22487) -Fix (r15216)[FS#4622]: engine IDs for coal and mail wagons ↵smatz
were swapped
2011-05-18(svn r22473) -Codechange: Automatic orders are better called implicit orders ↵planetmaker
as no real order influencing path finding is added
2011-05-14(svn r22459) -Doc: Typo fixes and doxygen markup improvements.alberth
2011-02-09(svn r22042) -Fix: when loading a TTO/TTD savegame, verify we can allocate a ↵smatz
CargoPacket before actually trying to do so
2011-02-06(svn r22001) -Codechange: Rename difficulty.number_industries to ↵alberth
difficulty.industry_density.
2011-02-02(svn r21939) -Fix (r16357): the check for valid depot wasn't strict enoughsmatz
2011-01-31(svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index ↵frosch
and cur_real_order_index to keep track of the current real order in an unambiguous way. -Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing. -Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
2011-01-31(svn r21932) -Document: some tidbits related to vehiclesrubidium
2011-01-15(svn r21803) -Cleanup: Remove unnecessary semicolons.terkhen
2011-01-15(svn r21802) -Cleanup (r2600): remove unused _vehicle_id_ctr_daysmatz
2011-01-15(svn r21799) -Fix: further variables need to be reset when we loaded a ↵smatz
TTDPatch savegame in the past
2011-01-14(svn r21798) -Fix: loading a TTO savegame failed after loading a TTDP ↵smatz
savegame with vehicle multiplier bigger than 1
2011-01-14(svn r21796) -Fix [FS#4398]: drive through road stop state wasn't properly ↵rubidium
converted from TTDPatch savegames
2011-01-04(svn r21710) -Fix (r8128): Update oldloader for change in vehicle cur_image ↵peter1138
size.
2010-11-09(svn r21123) -Codechange: Remove max_speed from the Vehicle class.terkhen
2010-09-16(svn r20819) -Fix [FS#3714]: be a bit more "lenient" w.r.t. invalid ↵rubidium
savegames; don't crash on saveload related NOT_REACHEDs, just show the user an error that the savegame is corrupted
2010-08-26(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵rubidium
some headers
2010-08-08(svn r20411) -Codechange: rename unmovables as quite a lot of them are ↵rubidium
actually movable; e.g. HQ and owned land are pretty movable.
2010-08-01(svn r20281) -Codechange: unify case scope closure + break coding stylerubidium
2010-07-31(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.alberth
2010-07-30(svn r20247) -Fix: when it is known the loading an old savegame is going to ↵rubidium
fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read
2010-07-24(svn r20211) -Codechange: Indented code should have curly braces around it.alberth
2010-07-19(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be ↵rubidium
missed :)