Age | Commit message (Collapse) | Author |
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of unit, and move it to the advanced settings
-Feature [FS#5482]: have tractive effort in imperial (lbf) and metric (kgf) units
-Feature: have weights and volumes in imperial units (short tons, gallons)
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Eagle_rainbow)
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the company ranking.
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GoodsEntry::time_since_pickup.
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the cargo count of the current quarter instead of the last quarter like the tooltip says
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framework to store goals of a town
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Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
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amount of towns into a reusable struct.
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changes to reduce casting
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used by small functions that compute there value on-the-fly when necessary
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were swapped
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as no real order influencing path finding is added
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CargoPacket before actually trying to do so
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difficulty.industry_density.
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and cur_real_order_index to keep track of the current real order in an unambiguous way.
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
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TTDPatch savegame in the past
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savegame with vehicle multiplier bigger than 1
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converted from TTDPatch savegames
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size.
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savegames; don't crash on saveload related NOT_REACHEDs, just show the user an error that the savegame is corrupted
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some headers
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actually movable; e.g. HQ and owned land are pretty movable.
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fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read
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missed :)
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VARDEF and put them in a more logical location
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and waypoints are named
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Industry.
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seperate class
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sure all members are properly initialized
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subclassing it
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if a header require a header make it include that header
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wait counter; sometimes they might get into eachother's way
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