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path: root/src/saveload/oldloader_sl.cpp
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2011-02-09(svn r22042) -Fix: when loading a TTO/TTD savegame, verify we can allocate a ↵smatz
CargoPacket before actually trying to do so
2011-02-06(svn r22001) -Codechange: Rename difficulty.number_industries to ↵alberth
difficulty.industry_density.
2011-02-02(svn r21939) -Fix (r16357): the check for valid depot wasn't strict enoughsmatz
2011-01-31(svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index ↵frosch
and cur_real_order_index to keep track of the current real order in an unambiguous way. -Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing. -Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
2011-01-31(svn r21932) -Document: some tidbits related to vehiclesrubidium
2011-01-15(svn r21803) -Cleanup: Remove unnecessary semicolons.terkhen
2011-01-15(svn r21802) -Cleanup (r2600): remove unused _vehicle_id_ctr_daysmatz
2011-01-15(svn r21799) -Fix: further variables need to be reset when we loaded a ↵smatz
TTDPatch savegame in the past
2011-01-14(svn r21798) -Fix: loading a TTO savegame failed after loading a TTDP ↵smatz
savegame with vehicle multiplier bigger than 1
2011-01-14(svn r21796) -Fix [FS#4398]: drive through road stop state wasn't properly ↵rubidium
converted from TTDPatch savegames
2011-01-04(svn r21710) -Fix (r8128): Update oldloader for change in vehicle cur_image ↵peter1138
size.
2010-11-09(svn r21123) -Codechange: Remove max_speed from the Vehicle class.terkhen
2010-09-16(svn r20819) -Fix [FS#3714]: be a bit more "lenient" w.r.t. invalid ↵rubidium
savegames; don't crash on saveload related NOT_REACHEDs, just show the user an error that the savegame is corrupted
2010-08-26(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵rubidium
some headers
2010-08-08(svn r20411) -Codechange: rename unmovables as quite a lot of them are ↵rubidium
actually movable; e.g. HQ and owned land are pretty movable.
2010-08-01(svn r20281) -Codechange: unify case scope closure + break coding stylerubidium
2010-07-31(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.alberth
2010-07-30(svn r20247) -Fix: when it is known the loading an old savegame is going to ↵rubidium
fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read
2010-07-24(svn r20211) -Codechange: Indented code should have curly braces around it.alberth
2010-07-19(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be ↵rubidium
missed :)
2010-07-19(svn r20184) -Codechange: make _trees_tick_ctr and _disaster_delay not use ↵rubidium
VARDEF and put them in a more logical location
2010-05-12(svn r19799) -Change: give depots an unique name in the same manner buoys ↵rubidium
and waypoints are named
2010-03-20(svn r19481) -Codechange: Turn _industry_counts into a static member of ↵frosch
Industry.
2010-03-18(svn r19455) -Codechange: split all airport information in Station to a ↵yexo
seperate class
2010-03-12(svn r19392) -Codechange: Increase the maximum size of a TileArea.terkhen
2010-02-25(svn r19256) -Codechange: use a constructor/destructor for GRFConfig to make ↵yexo
sure all members are properly initialized
2010-02-25(svn r19255) -Codechange: encapsulate GRFIdentifier in GRFConfig instead of ↵yexo
subclassing it
2010-02-22(svn r19198) -Codechange: store the size of stations in savegamesyexo
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2010-01-09(svn r18764) -Fix [FS#3422]: split the (un)load ticks counter and signal ↵rubidium
wait counter; sometimes they might get into eachother's way
2010-01-04(svn r18717) -Codechange: use TileArea in industry instead of three separate ↵rubidium
variables. Also make use of TileArea functions for determining the 'width' and 'height' of an industry.
2009-12-04(svn r18404) -Codechange: link drive through stops better togetherrubidium
-Feature: make penalty for road stop occupancy user configurable -Fix [FS#1944]: road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty -Fix [FS#1495]: long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it -Change: improve the throughput of the drive through road stops by letting them stop closer together
2009-11-09(svn r18028) -Codechange: unglobalise some functionsrubidium
2009-11-09(svn r18027) -Codechange: make some unneededly global variables static and ↵rubidium
remove some unused variables
2009-10-30(svn r17908) -Fix [FS#3288]: uninitialised values in some paths of loading ↵rubidium
TTO savegames
2009-10-18(svn r17807) -Codechange: move all 'updates' just after the 'load' ↵rubidium
constructor of CargoPackets to the constructor call itself
2009-10-06(svn r17720) -Codechange: guard the CargoPacket variables that are cached in ↵rubidium
CargoLists so they cannot be written from outside the CargoList class (based on patch by fonsinchen)
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-09-21(svn r17597) -Codechange: rename namegen* to townname*smatz
2009-09-15(svn r17552) -Codechange: rename load_unload_time_rem to something more ↵rubidium
generic as it's used for more than just load/unload. Also add some documentation about where it is used.
2009-09-06(svn r17433) -Codechange: Store cumulated inflation in savegame and compute ↵frosch
all prices from that instead of storing all prices separately. Note: Savegame conversion computes the inflation from max loan. Prices from modified savegames will get lost. TTO savegames will also behave slightly different. -Change: NewGRF price modifiers now take effect everytime when loading NewGRFs instead of once on gamestart.
2009-09-06(svn r17431) -Fix (r16735): oldloader wasn't updatedsmatz
2009-09-06(svn r17429) -Fix (r16378): conversion of TTO/TTD savegames failed when ↵smatz
vehicle 0 was a wagon
2009-09-04(svn r17419) -Fix (r-old, r16378): the index of orders loaded from old ↵yexo
savegames was owerwritten with an unitialized value, causing asserts. The issue has present for a long time but only since the new pool system did it trigger a (correct) assert
2009-09-01(svn r17343) -Codechange: it's bankruptcy, not bankrupcy, according to my ↵rubidium
Oxford Dictionary of English and Merriam-Webster.
2009-09-01(svn r17340) -Fix: old loader tried to load a uint8 into a uint16rubidium
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-20(svn r17228) -Codechange: some coding style fixesrubidium
2009-08-08(svn r17124) -Codechange: store subsidies in a pool (instead of an array)smatz
2009-08-08(svn r17113) -Change [FS#265][FS#2094][FS#2589]: apply the subsidy when ↵smatz
subsidy's destination is in station's catchment area and cargo packets originate from subsidy's source -Change [FS#1134]: subsidies aren't bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost -Change [NoAI]: due to these changes, AISubsidy::GetSource and AISubsidy::GetDestination now return STATION_INVALID for awarded subsidies