Age | Commit message (Collapse) | Author |
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savegame
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Eagle_rainbow)
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(some) files instead of the default one
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fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read
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consisted of unrelated values use static const (u)int
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which were sometimes missing and sometimes just typos
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warn when used inside function
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code style.
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time, binary size and run time (with asserts disabled) should be improved
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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that are in .tar files
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savegames. Based on SVXConverter's source code and documentation by Roman Vetter
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fixed again in r12948 in a cleaner way
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oldloader.cpp, shuffle the code a bit
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"competitor intelligence" from the difficulty options because they already were unused.
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-Fix (r15144): it wasn't safe at all, but the code broken code isn't needed anymore
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determining old savegame name
Note this can't happen in current code
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converting from TTD savegames
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TTD(P) savegames
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-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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