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path: root/src/saveload/oldloader.cpp
AgeCommit message (Collapse)Author
2009-07-01(svn r16715) -Codechange: add attribute to assert_compile(), so it doesn't ↵smatz
warn when used inside function
2009-06-01(svn r16491) -Codechange: Added parentheses around bitwise operators for ↵alberth
code style.
2009-05-22(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation ↵smatz
time, binary size and run time (with asserts disabled) should be improved
2009-05-06(svn r16242) -Codechange: rework pausingrubidium
-Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-03-06(svn r15626) -Fix [FS#2698]: UTF8 string handling could cause buffer overruns.rubidium
2009-03-04(svn r15610) -Change: allow loading of heightmaps and savegames (any form) ↵rubidium
that are in .tar files
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-25(svn r15274) -Fix (r8705): oldloader wasn't updated to use 64bit airport_flagssmatz
2009-01-23(svn r15220) -Fix (r15216): signedness warningrubidium
2009-01-23(svn r15216) -Feature: native support for Transport Tycoon (Original) ↵smatz
savegames. Based on SVXConverter's source code and documentation by Roman Vetter
2009-01-22(svn r15211) -Fix (r15190): loading of TTD savegames was brokensmatz
2009-01-21(svn r15189) -Cleanup: remove unused includessmatz
2009-01-20(svn r15174) -Codechange: split oldloader.cppsmatz
2009-01-20(svn r15173) -Codechange: shuffle a few lines of code in oldloader.cppsmatz
2009-01-20(svn r15170) -Fix: vehicle value is 64bit now, oldloader was reading it as 32bitsmatz
2009-01-20(svn r15169) -Revert (r11271): it was broken by r12924, and the issue is ↵smatz
fixed again in r12948 in a cleaner way
2009-01-20(svn r15168) -Codechange: use only really basic map accessors in ↵smatz
oldloader.cpp, shuffle the code a bit
2009-01-19(svn r15148) -Cleanup: Remove the options "competitor start time" and ↵Yexo
"competitor intelligence" from the difficulty options because they already were unused.
2009-01-19(svn r15147) -Fix (r15146): compile before commitglx
2009-01-18(svn r15146) -Fix: show savegame name even when opening it failedsmatz
2009-01-18(svn r15145) -Fix: crash when one tried to load a TTO savegamesmatz
-Fix (r15144): it wasn't safe at all, but the code broken code isn't needed anymore
2009-01-18(svn r15144) -Codechange: make sure we don't run out of bounds while ↵smatz
determining old savegame name Note this can't happen in current code
2009-01-18(svn r15137) -Fix (r11822)(r14340): signs with sign 'Sign' were lost when ↵smatz
converting from TTD savegames
2009-01-16(svn r15116) -Fix (r1): company money weren't correctly converted from ↵smatz
TTD(P) savegames
2009-01-13(svn r15077) -Codechange: enumify DAYS_IN_YEAR and DAYS_IN_LEAP_YEARsmatz
-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
2009-01-10(svn r14949) -Cleanup: pointer coding stylerubidium
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz