Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
|
|
savegame
|
|
|
|
Eagle_rainbow)
|
|
(some) files instead of the default one
|
|
|
|
fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read
|
|
consisted of unrelated values use static const (u)int
|
|
|
|
which were sometimes missing and sometimes just typos
|
|
|
|
warn when used inside function
|
|
code style.
|
|
time, binary size and run time (with asserts disabled) should be improved
|
|
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
|
|
|
|
that are in .tar files
|
|
|
|
|
|
|
|
savegames. Based on SVXConverter's source code and documentation by Roman Vetter
|
|
|
|
|
|
|
|
|
|
|
|
fixed again in r12948 in a cleaner way
|
|
oldloader.cpp, shuffle the code a bit
|
|
"competitor intelligence" from the difficulty options because they already were unused.
|
|
|
|
|
|
-Fix (r15144): it wasn't safe at all, but the code broken code isn't needed anymore
|
|
determining old savegame name
Note this can't happen in current code
|
|
converting from TTD savegames
|
|
TTD(P) savegames
|
|
-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore
|
|
see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
|
|
|
|
|