Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
When a header is added, the chunk changes from CH_ARRAY type to
CH_TABLE type.
|
|
Co-Authored-By: Patric Stout <truebrain@openttd.org>
|
|
Basically, this changes "SaveLoad *" to either:
1) "SaveLoadTable" if a list of SaveLoads was meant
2) "SaveLoad &" if a single entry was meant
As added bonus, this removes SL_END / SLE_END / SLEG_END. This
also adds core/span.hpp, a "std::span"-lite.
|
|
|
|
|
|
|
|
|
|
(This was mostly achieved with a few in-place regexes)
|
|
contains a NewGRF configuration, then townname NewGRFs would not be activated in the game options.
|
|
industry-builder or NewGRF entity-mapping more gracefully.
|
|
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
|
|
|
|
intro game for the first time
|
|
more likely to be updated [n].
|
|
IsSavegameVersionBefore().
|
|
savegame. (planetmaker)
|
|
some headers
|
|
-> OpenTTD spec mappings
|
|
bitmask/bitset
|
|
palette for NewGRFs
|
|
|
|
checking savegames (empty for now).
|
|
sure all members are properly initialized
|
|
subclassing it
|
|
|
|
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
|
|
|