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path: root/src/saveload/misc_sl.cpp
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2011-08-03(svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period.michi_cc
2011-01-22(svn r21890) -Cleanup: remove some unneeded includesrubidium
2011-01-15(svn r21802) -Cleanup (r2600): remove unused _vehicle_id_ctr_daysmatz
2010-11-21(svn r21284) -Codechange: Rename CheckSavegameVersion() to ↵alberth
IsSavegameVersionBefore().
2010-08-26(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵rubidium
some headers
2010-07-19(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be ↵rubidium
missed :)
2010-07-19(svn r20184) -Codechange: make _trees_tick_ctr and _disaster_delay not use ↵rubidium
VARDEF and put them in a more logical location
2010-06-13(svn r19977) -Add: Read current date during SL_LOAD_CHECK.frosch
2010-06-13(svn r19973) -Codechange: Add another procedure to chunk handlers for ↵frosch
checking savegames (empty for now).
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2009-12-02(svn r18384) -Fix (r18351): attempt to 'work around' MSVC's IMO stupid warningrubidium
2009-11-30(svn r18351) -Fix [FS#3333]: endianness issue with saving the zoom levelrubidium
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-05-17(svn r16338) -Codechange: split loading of references to two phasessmatz
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
2009-05-17(svn r16330) -Fix (r16329): we were shortly visited by Mr. Kenobi.rubidium
2009-05-17(svn r16329) -Fix: possible desync when removing lots of towns in-game (not ↵rubidium
that we allow removing towns now, but better not have desync prone code lingering around)
2009-05-17(svn r16328) -Fix: desync when removing lots of stationsrubidium
2009-05-06(svn r16242) -Codechange: rework pausingrubidium
-Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-02-25(svn r15584) -Codechange: Move several variables from variables.h to more ↵yexo
appropriate headers.
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-13(svn r15075) -Fix: store _next_competitor_start as uint32, else it might ↵truebrain
overflow for values > 2.4 years
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz