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The only port that ever used it to make heap allocations instead of stack ones was the NDS port, which got thrown out some time ago.
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(This was mostly achieved with a few in-place regexes)
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better alignable
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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IsSavegameVersionBefore().
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some headers
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checking savegames (empty for now).
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consisted of unrelated values use static const (u)int
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In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
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