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path: root/src/saveload/industry_sl.cpp
AgeCommit message (Expand)Author
2021-05-31Codechange: C++-ify lists for SaveLoad (#9323)Patric Stout
2021-01-22Feature: Allow GameScripts to add additional text to Industry view windowdP
2020-12-22Feature: Set exclusive access to industry from GS (#8115)Pavel Stupnikov
2020-12-22Feature: Influence industry production changes from GS (#7912)Niels Martin Hansen
2019-12-21Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loopsglx
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-04-13Cleanup: Fix alignment after NULL -> nullptr change.peter1138
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-03-08Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept c...PeterN
2019-02-02Codechange: Change from numeric to descriptive SLV enum labels for last entries.Peter Nelson
2019-02-02Codechange: Convert saveload numbers to enum values.Peter Nelson
2019-02-02Codechange: Make saveload version upper bound exclusive, i.e. version object ...Peter Nelson
2018-11-03Add: NewGRF support for 16-in-16-out industriesNiels Martin Hansen
2018-11-03Add: Industries can produce and accept up to 16 different cargoesNiels Martin Hansen
2018-09-02Feature: [NewGRF] Increase size of persistent storage to 256.Michael Lutz
2017-10-25(svn r27929) -Cleanup: Remove unused Industry::random_triggersfrosch
2015-05-21(svn r27291) -Fix (r27278) [FS#6303]: Some savegame data was discarded again ...frosch
2015-05-09(svn r27278) -Fix: Handle savegames with an unexpected amount of industry-bui...frosch
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ...rubidium
2013-12-23(svn r26175) -Add: Log in desync output when persistent storage is discarded.frosch
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2011-06-12(svn r22567) -Codechange: Store persistent storages inside a pool.terkhen
2010-11-13(svn r21170) -Codechange: Store industry management data in the save game (so...alberth
2010-08-11(svn r20449) -Codechange: unduplicate saving/loading of NewGRF ID + local id ...rubidium
2010-08-02(svn r20311) -Codechange: don't reserve extra space in the savegame that is n...yexo
2010-06-13(svn r19973) -Codechange: Add another procedure to chunk handlers for checkin...frosch
2010-03-20(svn r19481) -Codechange: Turn _industry_counts into a static member of Indus...frosch
2010-03-12(svn r19392) -Codechange: Increase the maximum size of a TileArea.terkhen
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if...rubidium
2010-01-04(svn r18717) -Codechange: use TileArea in industry instead of three separate ...rubidium
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-07-24(svn r16944) -Codechange: remove needlessly complex way of getting the offset...rubidium
2009-05-17(svn r16338) -Codechange: split loading of references to two phasessmatz
2009-02-09(svn r15428) -Codechange: consistently use colour instead of having both colo...rubidium
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz