Age | Commit message (Collapse) | Author |
|
|
|
|
|
cargo to/from their neutral station. (#7234)
This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.
"Company stations can serve industries with attached neutral stations"
When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.
When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
|
|
|
|
(This was mostly achieved with a few in-place regexes)
|
|
was removed instead of version object last appeared.
|
|
|
|
|
|
|
|
|
|
during loading.
|
|
industry-builder or NewGRF entity-mapping more gracefully.
|
|
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
|
|
|
|
|
|
|
|
(some of it is used in the very near future).
|
|
-> OpenTTD spec mappings
|
|
never used
|
|
checking savegames (empty for now).
|
|
Industry.
|
|
|
|
if a header require a header make it include that header
|
|
variables. Also make use of TileArea functions for determining the 'width' and 'height' of an industry.
|
|
|
|
|
|
offset of items within a struct that are within a struct
|
|
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
|
|
color and colour.
|
|
|