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path: root/src/saveload/group_sl.cpp
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2021-07-06Codechange: Use ChunkHandlers sub-classesglx22
2021-07-06Codechange: Use static array of references to ChunkHandlerglx22
2021-07-02Add: store headers for most savegame chunksPatric Stout
When a header is added, the chunk changes from CH_ARRAY type to CH_TABLE type.
2021-06-06Codechange: Remove FOR_ALL_CHUNK_HANDLERSglx22
Co-Authored-By: Patric Stout <truebrain@openttd.org>
2021-05-31Codechange: C++-ify lists for SaveLoad (#9323)Patric Stout
Basically, this changes "SaveLoad *" to either: 1) "SaveLoadTable" if a list of SaveLoads was meant 2) "SaveLoad &" if a single entry was meant As added bonus, this removes SL_END / SLE_END / SLEG_END. This also adds core/span.hpp, a "std::span"-lite.
2021-04-22Codechange: Replace Group::replace_protection with Group::flagspeter1138
2020-05-21Codechange: Use std::string for most of the user-settable custom names.Michael Lutz
2019-12-21Codechange: Replace FOR_ALL_GROUPS with range-based for loopsglx
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-02-02Codechange: Change from numeric to descriptive SLV enum labels for last entries.Peter Nelson
2019-02-02Codechange: Convert saveload numbers to enum values.Peter Nelson
(This was mostly achieved with a few in-place regexes)
2019-02-02Codechange: Make saveload version upper bound exclusive, i.e. version object ↵Peter Nelson
was removed instead of version object last appeared.
2019-01-31Feature: Group liveries, and livery window usability enhancements. (#7108)PeterN
* Change: Replace checkbox in livery selection window with Default option in drop down selection. This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired. * Feature: Add vehicle group liveries.
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-08(svn r26450) -Feature: Hierarchical vehicle subgroups.peter1138
2013-01-01(svn r24878) -Update: the obligatory first of January commitrubidium
2013-01-01(svn r24877) -Fix: some whitespace "errors"rubidium
2011-12-19(svn r23636) -Add: introduce ScriptText in parameters where it can be usedtruebrain
2011-10-03(svn r22975) -Codechange: Do not store Group::num_vehicle in the savegame, ↵frosch
but compute it like num_engines on load.
2010-06-13(svn r19973) -Codechange: Add another procedure to chunk handlers for ↵frosch
checking savegames (empty for now).
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-05-21(svn r16373) -Codechange: use () instead of (void) for functions without ↵smatz
parameters
2009-05-17(svn r16338) -Codechange: split loading of references to two phasessmatz
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz