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path: root/src/saveload/gamelog_sl.cpp
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2021-04-17Fix: Corrupted savegame could crash the game by providing invalid gamelog ↵Milek7
enums. (#9045)
2020-12-27Codechange: Replace assert_compile macro with static_assertCharles Pigott
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-02-03Codechange: Separate gamelog revision length from network revision lengthNiels Martin Hansen
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2011-10-30(svn r23065) -Add: -q option to read a savegame, write some general info and ↵yexo
exit
2010-08-26(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵rubidium
some headers
2010-06-13(svn r19973) -Codechange: Add another procedure to chunk handlers for ↵frosch
checking savegames (empty for now).
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2009-09-20(svn r17596) -Codechange: constify some tablessmatz
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-05-17(svn r16338) -Codechange: split loading of references to two phasessmatz
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
2009-03-30(svn r15893) -Add: watermark crash.sav and don't generate crash information ↵glx
if a loaded crash.sav causes a crash
2009-02-08(svn r15410) -Cleanup: get rid of most of the references to the 'patches' ↵rubidium
except where it's used for backward compatability.
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz