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path: root/src/saveload/game_sl.cpp
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2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-04-09Codechange: If something is a vector of strings, use a vector of strings ↵Michael Lutz
instead of an AutoFreeSmallVector.
2019-04-09Codechange: Use std::vector instead of AutoDeleteSmallVector in GS text ↵Michael Lutz
handling.
2019-03-28Fix: MSVC warnings (#7423)glx22
2019-03-26Codechange: Replaced SmallVector::Append() with ↵Henry Wilson
std::vector::[push|emplace]_back()
2019-03-26Codechange: Replace SmallVector::Length() with std::vector::size()Henry Wilson
2014-10-12(svn r27003) -Cleanup: fix the use of spaces and asterices "around" some ↵rubidium
comments
2014-10-08(svn r26978) -Fix (r23609): Typo in game script warning message.peter1138
2014-04-25(svn r26509) -Codechange: replace strdup with stredup (the latter ensures ↵rubidium
the return is not NULL)
2014-04-24(svn r26493) -Codechange: use strecat to concatenate script settings instead ↵rubidium
of manually accounting for the amount of characters that has been written
2014-04-23(svn r26485) -Codechange: Replace ttd_strlcpy and ttd_strlcat with strecpy ↵frosch
and strecat.
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2013-10-06(svn r25817) -Fix [FS5750-ish]: Handle savegames which contain GS ↵frosch
translations for languages with empty name more gently.
2012-01-21(svn r23829) -Fix [FS#4996]: Loading empty GS strings/translations failed.frosch
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2011-12-21(svn r23649) -Fix [FS#4905) (r23634): loading a savegame with an empty GSTR ↵truebrain
chunk caused assert
2011-12-19(svn r23634) -Add: support language files for GameScript (Rubidium)truebrain
2011-12-19(svn r23609) -Add: save/load all GameScript related materialtruebrain