Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-15 | Codechange: mark chunks that are not stored as CH_READONLY | Patric Stout | |
This makes it easier to spot chunks that have a save_proc that is a nullptr, but also prevents confusion, where it looks like the CH_ type of a chunk has influence on how it is being read. It is not, it is only used for saving. | |||
2021-06-15 | Change: prefix SL_ARR with the length of the array | Patric Stout | |
This means that during loading we can validate that what is saved is also that what is expected. Additionally, this makes all list types similar to how they are stored on disk: First a gamma to indicate length, followed by the data. The size still depends on the type. | |||
2021-06-06 | Codechange: Remove FOR_ALL_CHUNK_HANDLERS | glx22 | |
Co-Authored-By: Patric Stout <truebrain@openttd.org> | |||
2021-05-31 | Codechange: C++-ify lists for SaveLoad (#9323) | Patric Stout | |
Basically, this changes "SaveLoad *" to either: 1) "SaveLoadTable" if a list of SaveLoads was meant 2) "SaveLoad &" if a single entry was meant As added bonus, this removes SL_END / SLE_END / SLEG_END. This also adds core/span.hpp, a "std::span"-lite. | |||
2020-12-15 | Codechange: Make use of the improved C++17 emplace_back function. | Michael Lutz | |
2020-05-21 | Codechange: Use std::string for most of the user-settable custom names. | Michael Lutz | |
2020-01-12 | Fix #7925: Reset temporary saveload data at the start of loading a savegame ↵ | frosch | |
instead of at the end. Otherwise temporary data may be passed from an aborted load action to the next load action. | |||
2019-12-21 | Codechange: Replace FOR_ALL_ENGINES with range-based for loops | glx | |
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-04-13 | Cleanup: Fix alignment after NULL -> nullptr change. | peter1138 | |
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson | |
2019-03-26 | Codechange: Replaced SmallVector::[Begin|End]() with std alternatives | Henry Wilson | |
2019-03-26 | Codechange: Replaced SmallVector::Append() with ↵ | Henry Wilson | |
std::vector::[push|emplace]_back() | |||
2019-03-26 | Codechange: Replace SmallVector::Clear() with std::vector::clear() | Henry Wilson | |
2019-02-02 | Codechange: Convert saveload numbers to enum values. | Peter Nelson | |
(This was mostly achieved with a few in-place regexes) | |||
2019-02-02 | Codechange: Make saveload version upper bound exclusive, i.e. version object ↵ | Peter Nelson | |
was removed instead of version object last appeared. | |||
2015-04-23 | (svn r27243) -Fix (r26816) [FS#6285]: Duplicate frees due to pool item ↵ | frosch | |
classes not having copy constructors. | |||
2014-09-13 | (svn r26816) -Fix [FS#6109]: Properly zero-initialise data in _temp_engine. | frosch | |
2014-09-07 | (svn r26802) -Add: Command to set visibility of an engine for a company ↵ | alberth | |
(based on patch by Juanjo). | |||
2014-04-25 | (svn r26509) -Codechange: replace strdup with stredup (the latter ensures ↵ | rubidium | |
the return is not NULL) | |||
2014-04-23 | (svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵ | rubidium | |
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values | |||
2012-12-09 | (svn r24810) -Fix: Make engine preview offers more robust wrt. changes in ↵ | frosch | |
the company ranking. | |||
2010-10-01 | (svn r20860) -Cleanup: remove some unused functions and variables | smatz | |
2010-08-02 | (svn r20311) -Codechange: don't reserve extra space in the savegame that is ↵ | yexo | |
never used | |||
2010-06-13 | (svn r19973) -Codechange: Add another procedure to chunk handlers for ↵ | frosch | |
checking savegames (empty for now). | |||
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-06-17 | (svn r16586) -Codechange: don't store lifelength in the savegame; it can ↵ | rubidium | |
easily be calculated, it isn't used often and now changing extend_vehicle_life in game has some effect. | |||
2009-05-17 | (svn r16338) -Codechange: split loading of references to two phases | smatz | |
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers | |||
2009-03-08 | (svn r15645) -Fix (r12924)[FS#2612]: Add an EngineOverrideManager to give ↵ | frosch | |
the term 'compatible newgrf' again some sense and to not crash because of trivial changes. | |||
2009-01-31 | (svn r15299) -Cleanup: remove many redundant includes | smatz | |
2009-01-04 | (svn r14828) -Codechange: move most of save/load-specific code to separate files | smatz | |