Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-06 | Cleanup: Remove now unneeded ChunkHandler members | glx22 | |
2021-07-06 | Codechange: Use ChunkHandlers sub-classes | glx22 | |
2021-07-06 | Codechange: Use static array of references to ChunkHandler | glx22 | |
2021-07-02 | Add: store headers for most savegame chunks | Patric Stout | |
When a header is added, the chunk changes from CH_ARRAY type to CH_TABLE type. | |||
2021-07-02 | Feature: framework to make savegames self-descriptive | Patric Stout | |
We won't be able to make it fully self-descriptive (looking at you MAP-chunks), but anything else can. With this framework, we can add headers for each chunk explaining how each chunk looks like in detail. They also will all be tables, making it a lot easier to read in external tooling, and opening the way to consider a database (like SQLite) to use as savegame format. Lastly, with the headers in the savegame, you can freely add fields without needing a savegame version bump; older versions of OpenTTD will simply ignore the new field. This also means we can remove all the SLE_CONDNULL, as they are irrelevant. The next few commits will start using this framework. | |||
2021-06-06 | Codechange: Remove FOR_ALL_CHUNK_HANDLERS | glx22 | |
Co-Authored-By: Patric Stout <truebrain@openttd.org> | |||
2021-05-31 | Codechange: C++-ify lists for SaveLoad (#9323) | Patric Stout | |
Basically, this changes "SaveLoad *" to either: 1) "SaveLoadTable" if a list of SaveLoads was meant 2) "SaveLoad &" if a single entry was meant As added bonus, this removes SL_END / SLE_END / SLEG_END. This also adds core/span.hpp, a "std::span"-lite. | |||
2020-05-21 | Codechange: Use std::string for most of the user-settable custom names. | Michael Lutz | |
2019-12-21 | Codechange: Replace FOR_ALL_DEPOTS with range-based for loops | glx | |
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson | |
2019-02-02 | Codechange: Convert saveload numbers to enum values. | Peter Nelson | |
(This was mostly achieved with a few in-place regexes) | |||
2019-02-02 | Codechange: Make saveload version upper bound exclusive, i.e. version object ↵ | Peter Nelson | |
was removed instead of version object last appeared. | |||
2014-04-23 | (svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵ | rubidium | |
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values | |||
2010-11-21 | (svn r21284) -Codechange: Rename CheckSavegameVersion() to ↵ | alberth | |
IsSavegameVersionBefore(). | |||
2010-06-20 | (svn r20003) -Feature [FS#3886]: [NewGRF] var 43 depot build date for railtypes | yexo | |
2010-06-13 | (svn r19973) -Codechange: Add another procedure to chunk handlers for ↵ | frosch | |
checking savegames (empty for now). | |||
2010-05-13 | (svn r19806) -Codechange: silence one warning | smatz | |
2010-05-12 | (svn r19799) -Change: give depots an unique name in the same manner buoys ↵ | rubidium | |
and waypoints are named | |||
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-05-17 | (svn r16338) -Codechange: split loading of references to two phases | smatz | |
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers | |||
2009-01-04 | (svn r14828) -Codechange: move most of save/load-specific code to separate files | smatz | |