Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-06 | Cleanup: Remove now unneeded ChunkHandler members | glx22 | |
2021-07-06 | Codechange: Use ChunkHandlers sub-classes | glx22 | |
2021-07-06 | Codechange: Use static array of references to ChunkHandler | glx22 | |
2021-07-02 | Codechange: make savegame-version checks more obvious in SlCompanyLiveries::Load | Patric Stout | |
num_liveries indirectly contained the same information, but this makes reading these things pretty difficult. So use IsSavegameVersionBefore() like everywhere else instead. | |||
2021-07-02 | Add: store headers for chunks with SL_STRUCTLIST | Patric Stout | |
2021-07-02 | Feature: framework to make savegames self-descriptive | Patric Stout | |
We won't be able to make it fully self-descriptive (looking at you MAP-chunks), but anything else can. With this framework, we can add headers for each chunk explaining how each chunk looks like in detail. They also will all be tables, making it a lot easier to read in external tooling, and opening the way to consider a database (like SQLite) to use as savegame format. Lastly, with the headers in the savegame, you can freely add fields without needing a savegame version bump; older versions of OpenTTD will simply ignore the new field. This also means we can remove all the SLE_CONDNULL, as they are irrelevant. The next few commits will start using this framework. | |||
2021-06-15 | Change: store length of SL_STRUCTLIST in the savegame | Patric Stout | |
This wasn't consistently done, and often variables were used that were read by an earlier blob. By moving it next to the struct itself, the code becomes a bit more self-contained and easier to read. Additionally, this allows for external tooling to know how many structs to expect, instead of having to know where to find the length-field or a hard-coded value that can change at any moment. | |||
2021-06-14 | Codechange: use SLE_STRUCT(LIST) for Company chunks | Patric Stout | |
2021-06-06 | Codechange: Remove FOR_ALL_CHUNK_HANDLERS | glx22 | |
Co-Authored-By: Patric Stout <truebrain@openttd.org> | |||
2021-05-31 | Codechange: C++-ify lists for SaveLoad (#9323) | Patric Stout | |
Basically, this changes "SaveLoad *" to either: 1) "SaveLoadTable" if a list of SaveLoads was meant 2) "SaveLoad &" if a single entry was meant As added bonus, this removes SL_END / SLE_END / SLEG_END. This also adds core/span.hpp, a "std::span"-lite. | |||
2021-05-03 | Codechange: Replace FOR_ALL_ROADTRAMTYPES with range-based for loops | glx22 | |
2021-01-08 | Codechange: Remove min/max functions in favour of STL variants (#8502) | Charles Pigott | |
2020-05-21 | Codechange: Use std::string for most of the user-settable custom names. | Michael Lutz | |
2019-12-21 | Codechange: Replace station related FOR_ALL with range-based for loops | glx | |
2019-12-21 | Codechange: Replace FOR_ALL_COMPANIES with range-based for loops | glx | |
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-05-01 | Feature: Add NotRoadTypes (NRT) | peter1138 | |
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson | |
2019-02-02 | Codechange: Change from numeric to descriptive SLV enum labels for last entries. | Peter Nelson | |
2019-02-02 | Codechange: Convert saveload numbers to enum values. | Peter Nelson | |
(This was mostly achieved with a few in-place regexes) | |||
2019-02-02 | Codechange: Make saveload version upper bound exclusive, i.e. version object ↵ | Peter Nelson | |
was removed instead of version object last appeared. | |||
2019-01-31 | Feature: Group liveries, and livery window usability enhancements. (#7108) | PeterN | |
* Change: Replace checkbox in livery selection window with Default option in drop down selection. This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired. * Feature: Add vehicle group liveries. | |||
2018-06-27 | Codechange: Silence -Wclass-memaccess warnings with GCC8 | Charles Pigott | |
2018-06-26 | Change: Increase cargo type limit to 64. | PeterN | |
2018-05-19 | Change: Available railtypes is always calculated on load, so no need to load ↵ | PeterN | |
value for old savegames (#6782) | |||
2017-08-13 | (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) | frosch | |
2017-02-26 | (svn r27757) -Change: Make StringID 32bit. | frosch | |
2017-02-26 | (svn r27756) -Codechange: Add StringTab enum | frosch | |
2017-02-26 | (svn r27754) -Codechange: Add GetStringTab(), GetStringIndex() and ↵ | frosch | |
MakeStringID() to access the structure of StringIDs. | |||
2014-05-16 | (svn r26590) -Fix: possible desync (big/little endian) due to not writing ↵ | rubidium | |
complete variables upon saveload | |||
2014-04-23 | (svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵ | rubidium | |
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values | |||
2012-10-20 | (svn r24619) -Change: Check for bankruptcy on a monthly basis (ZxBioHazardZx) | planetmaker | |
2012-04-17 | (svn r24134) -Add: Configurable limits for tree planting. | michi_cc | |
2012-02-09 | (svn r23920) -Fix: Consider only the middle tile of a lock for ↵ | frosch | |
lock-infrastructure costs. The other two tiles may be owned by other companies. Also do not count the middle tile of a lock as canal, independent of whether it is build on ground or river slope. | |||
2012-01-22 | (svn r23844) -Fix (r23414): Infrastructure count for stations wasn't updated ↵ | michi_cc | |
properly on company takeover. And don't count buoys while loading a game either. | |||
2012-01-20 | (svn r23826) -Fix [FS#4972]: the detailed performance rating window showed ↵ | rubidium | |
the cargo count of the current quarter instead of the last quarter like the tooltip says | |||
2012-01-03 | (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files | rubidium | |
2011-12-19 | (svn r23636) -Add: introduce ScriptText in parameters where it can be used | truebrain | |
2011-12-03 | (svn r23414) -Add: Company infrastructure counts for stations/airports. | michi_cc | |
2011-12-03 | (svn r23413) -Add: Company infrastructure counts for canals. | michi_cc | |
2011-12-03 | (svn r23412) -Add: Company infrastructure counts for road. | michi_cc | |
2011-12-03 | (svn r23411) -Add: Company infrastructure counts for rail. | michi_cc | |
2011-09-23 | (svn r22958) -Fix [FS#4778]: the savegame description and loading of ↵ | rubidium | |
savegames would crash with savegames from a patched stable (which didn't bump the savegame version) | |||
2011-08-12 | (svn r22737) -Fix [FS#4717]: some corrupted savegames could crash OpenTTD ↵ | rubidium | |
instead of showing the "savegame corrupted" message | |||
2011-01-04 | (svn r21728) -Fix/Feature [FS#4331]: (configurably) limit amount of tiles ↵ | rubidium | |
that can be cleared/terraformed by a company | |||
2010-11-21 | (svn r21284) -Codechange: Rename CheckSavegameVersion() to ↵ | alberth | |
IsSavegameVersionBefore(). | |||
2010-08-26 | (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵ | rubidium | |
some headers | |||
2010-08-02 | (svn r20311) -Codechange: don't reserve extra space in the savegame that is ↵ | yexo | |
never used | |||
2010-06-13 | (svn r19985) -Fix (r19980): Loading preview data from old savegames failed ↵ | frosch | |
indeterministically due to non-zeroed memory allocation. Thanks smatz. | |||
2010-06-13 | (svn r19980) -Add: Load some general data from savegames on SL_LOAD_CHECK. | frosch | |