Age | Commit message (Collapse) | Author |
|
of unit, and move it to the advanced settings
-Feature [FS#5482]: have tractive effort in imperial (lbf) and metric (kgf) units
-Feature: have weights and volumes in imperial units (short tons, gallons)
|
|
|
|
|
|
and Count(), and replace them with VehicleCargoList::StoredCount(), TotalCount(), StationCargoList::AvailableCount() and TotalCount(). (fonsinchen)
|
|
affected by FS#5510 et al. upon loading
|
|
aircraft was too fast, while acceleration of default aircraft was way too slow. I.e. choose wisely who to let write the software for your orbiter.
|
|
Eagle_rainbow)
|
|
|
|
added scripts and random AIs.
|
|
various sources (including Eagle_rainbow, MinchinWeb)
|
|
company settings to the new company.
|
|
|
|
has reached MAX_INFLATION.
|
|
|
|
|
|
|
|
loop. (monoid)
|
|
messed up when buying a company with them
|
|
|
|
that make clear where they differ in
|
|
|
|
savegames if they could totally mess with the game's behaviour
|
|
|
|
strings, again making it possible to return multiple errors
|
|
|
|
of a company.
|
|
each town (michi_cc).
|
|
|
|
frosch for spotting)
|
|
depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
|
|
|
|
use it
|
|
functions if they return the Z in pixels (like TilePixelHeight)
|
|
|
|
savegame, just like it's running when NewGRFs are changed during a game
|
|
GroupStatistics::UpdateAfterLoad().
|
|
depottests. (adf88)
|
|
|
|
|
|
|
|
as no real order influencing path finding is added
|
|
the game
|
|
maximum train length to the length of the longest train
|
|
copying, sharing, unsharing or deleting all orders.
|
|
new pool items while loading old savegames
|
|
|
|
difficulty.industry_density.
|
|
deal with no longer existing Engine items after resetting the pool.
|
|
replacment for the old 'none' setting in the newgame window.
|
|
|