Age | Commit message (Collapse) | Author |
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town_type.h to separate files
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instead of searching them everytime payment is made
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missing NewGRFs; only happens when assertions are disabled and NewGRFs are missing.
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as bitmasks
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casts when converting Vehicle to specialised vehicle types. Includes safety check
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they can head for somewhere else instead of stumbling over a ghost.
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for all vehicle types
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company-based settings, so in a multiplayer game everyone can change them.
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source station is deleted
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from VehicleRail to Train
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time, binary size and run time (with asserts disabled) should be improved
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PoolItem::IsValidID() and PoolItem::Get()
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introduce shiny new IsPlainRailTile()
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PoolItem::IsValidID(index)
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CompanySettings struct
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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end, middle or far end of a platform from the point of view of the driver of the train that enters the station.
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mapping on load if necessary.
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sources too
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CalcClosestTownFromTile
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it possible to remove someone's tram tracks.
-Feature: allow building road stops on road/tram tracks of competitors.
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merging companies or when a company benkrupts
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color and colour.
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except where it's used for backward compatability.
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road networks
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
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object, in order to keep the Unmovable type free of any irrelevant data
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savegames. Based on SVXConverter's source code and documentation by Roman Vetter
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removed. Also, make the whole check a bit more intelligent.
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updating airport_type of oil rigs
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(from very old savegames) failed
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converting from TTD savegames
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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