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path: root/src/saveload/afterload.cpp
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2013-06-10(svn r25390) -Fix: add missing compatibility settings in afterload.fonsinchen
2013-06-09(svn r25358) -Codechange: save and load link graph jobs and the schedulefonsinchen
2013-04-13(svn r25185) -Fix [FS#5508]: Remove ambivalent functions CargoList::Empty() ↵frosch
and Count(), and replace them with VehicleCargoList::StoredCount(), TotalCount(), StationCargoList::AvailableCount() and TotalCount(). (fonsinchen)
2013-04-06(svn r25152) -Fix-ish [FS#5520]: remove stray reservation from savegames ↵rubidium
affected by FS#5510 et al. upon loading
2013-03-22(svn r25115) -Fix (r8973) [FS#5492-ish]: [NewGRF] Acceleration of NewGRF ↵frosch
aircraft was too fast, while acceleration of default aircraft was way too slow. I.e. choose wisely who to let write the software for your orbiter.
2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵planetmaker
Eagle_rainbow)
2012-12-05(svn r24790) -Remove: Classic difficulty profiles.frosch
2012-12-05(svn r24789) -Add: Separate setting to control the default settings of newly ↵frosch
added scripts and random AIs.
2012-12-01(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from ↵alberth
various sources (including Eagle_rainbow, MinchinWeb)
2012-11-12(svn r24717) -Fix [FS#5139]: When starting a scenario apply the local ↵frosch
company settings to the new company.
2012-10-20(svn r24619) -Change: Check for bankruptcy on a monthly basis (ZxBioHazardZx)planetmaker
2012-10-01(svn r24565) -Fix: Stop both price and payment inflation if either of them ↵frosch
has reached MAX_INFLATION.
2012-10-01(svn r24564) -Fix [FS#5312] (r17433): Limiting the inflation did not quite work.frosch
2012-09-21(svn r24540) -Codechange: Remove the not-so-useful HALF_TILE_SIZE constant.alberth
2012-04-17(svn r24134) -Add: Configurable limits for tree planting.michi_cc
2012-04-17(svn r24132) -Change [FS#4713]: Improve randomness of tile order in the tile ↵michi_cc
loop. (monoid)
2012-02-13(svn r23942) -Fix: infrastructure cache of standard road stops would get ↵rubidium
messed up when buying a company with them
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2012-01-02(svn r23712) -Codechange: rename the two vehicle hashes we have to names ↵truebrain
that make clear where they differ in
2011-12-31(svn r23694) -Fix (rprev): somehow compilers didn't understand what I meant...rubidium
2011-12-31(svn r23693) -Fix [FS#4859]: hardcode the original defaults for loading old ↵rubidium
savegames if they could totally mess with the game's behaviour
2011-12-15(svn r23526) -Codechange: unify cargos vs cargoesrubidium
2011-12-10(svn r23476) -Codechange: use the error queue to replace switch mode error ↵rubidium
strings, again making it possible to return multiple errors
2011-12-03(svn r23411) -Add: Company infrastructure counts for rail.michi_cc
2011-12-03(svn r23410) -Add: A window with a detailed overview over the infrastructure ↵michi_cc
of a company.
2011-12-03(svn r23405) -Codechange: Keep a matrix of cargos accepted by houses for ↵terkhen
each town (michi_cc).
2011-11-24(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.peter1138
2011-11-23(svn r23309) -Fix: loading old games didn't have goals set for towns (tnx to ↵truebrain
frosch for spotting)
2011-11-21(svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to ↵michi_cc
depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
2011-11-08(svn r23168) -Feature [FS#1824]: always draw fences around field tilesyexo
2011-11-04(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and ↵rubidium
use it
2011-11-04(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ ↵rubidium
functions if they return the Z in pixels (like TilePixelHeight)
2011-11-03(svn r23084) -Codechange: get rid of a redundant variablerubidium
2011-11-03(svn r23083) -Fix: run StartupEngines() if NewGRFs changed during loading a ↵yexo
savegame, just like it's running when NewGRFs are changed during a game
2011-10-03(svn r22977) -Codechange: Rename SetCachedEngineCounts() to ↵frosch
GroupStatistics::UpdateAfterLoad().
2011-07-09(svn r22644) -Codechange: Use IsShipDepotTile() instead of single water- and ↵frosch
depottests. (adf88)
2011-06-13(svn r22573) -Fix (r22567): Fix operator precedence.terkhen
2011-06-12(svn r22567) -Codechange: Store persistent storages inside a pool.terkhen
2011-06-04(svn r22540) -Codechange: Rename AcceptancePickup to GoodsEntryStatus.terkhen
2011-05-18(svn r22473) -Codechange: Automatic orders are better called implicit orders ↵planetmaker
as no real order influencing path finding is added
2011-02-22(svn r22129) -Codechange: use simpler check to test if there any towns in ↵smatz
the game
2011-02-11(svn r22061) -Change: when loading old savegames with long trains set the ↵yexo
maximum train length to the length of the longest train
2011-02-09(svn r22046) -Fix [FS#4487]: Make sure order indices stay in range when ↵frosch
copying, sharing, unsharing or deleting all orders.
2011-02-08(svn r22025) -Fix: verify there is enough space in the pool when creating ↵smatz
new pool items while loading old savegames
2011-02-07(svn r22017) -Codechange: move MarkTileDirtyByTile to viewport_func.hrubidium
2011-02-06(svn r22001) -Codechange: Rename difficulty.number_industries to ↵alberth
difficulty.industry_density.
2011-02-05(svn r21987) -Fix: Make news items, engine previews and AI preview events ↵frosch
deal with no longer existing Engine items after resetting the pool.
2011-02-05(svn r21969) -Feature: Introduce 'minimal' number of industries as a ↵alberth
replacment for the old 'none' setting in the newgame window.
2011-02-04(svn r21962) -Feature-ish: GUI setting to disable reversing at signalsrubidium
2011-02-02(svn r21947) -Fix (r21195): crash when converting a savegame with vehicles ↵smatz
crashed in a tunnel entry, or with vehicles reversing there