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path: root/src/saveload/afterload.cpp
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2009-07-02(svn r16722) -Codechange: unify the naming of the Is/Set/HasArticulatedPart ↵rubidium
functions
2009-07-01(svn r16718) -Codechange: make IsFreeWagon() member of Trainsmatz
2009-07-01(svn r16717) -Codechange: make IsFrontEngine() member of Trainsmatz
2009-07-01(svn r16714) -Codechange: use pool-like accessors for Subsidysmatz
2009-07-01(svn r16711) -Codechange: use FOR_ALL_SUBSIDIES macro when iterating over ↵smatz
all subsidies
2009-07-01(svn r16710) -Fix: invalidate subsidies with invalid source or destination ↵smatz
when converting older savegames
2009-07-01(svn r16709) -Fix [FS#2994]: the list of animated tiles could have ↵rubidium
duplicates (only for old savegames) and tiles that weren't animated
2009-06-29(svn r16694) -Fix [FS#2995] (rgradual loading, rnewindustries): only pay for ↵rubidium
whatever has been actually unloaded and perform the payment when unloading has finished. This fixes, amongst others: * cheating by starting to unload and after getting paid rushing to the depot to get sold (or unloading, loading and getting paid again for the remainder) * cargo being dropped onto a station at the moment a stockpiling industry doesn't accept it anymore * industries getting cargo that has not been unloaded yet and subsequently dumping it back on the station in one go Note: you will now get paid after the unloading has finished, so you'll have to wait a bit longer for 'your' money.
2009-06-26(svn r16664) -Codechange: move house-related stuff from town.h and ↵smatz
town_type.h to separate files
2009-06-25(svn r16654) -Codechange: cache industries in station's coverage area ↵smatz
instead of searching them everytime payment is made
2009-06-24(svn r16643) -Codechange: replace GetStationByTile() by Station::GetByTile()smatz
2009-06-23(svn r16640) -Codechange: move roadstop stuff to separate filessmatz
2009-06-13(svn r16572) -Codechange: also catch FPEs in saveload and the warning about ↵rubidium
missing NewGRFs; only happens when assertions are disabled and NewGRFs are missing.
2009-06-10(svn r16553) -Codechange: don't use TRACK_BIT_WORMHOLE and TRACK_BIT_DEPOT ↵smatz
as bitmasks
2009-06-06(svn r16527) -Codechange: use static member functions instead of simple ↵smatz
casts when converting Vehicle to specialised vehicle types. Includes safety check
2009-06-06(svn r16525) -Codechange: Notify small ufos on deletion of road vehicles, so ↵frosch
they can head for somewhere else instead of stumbling over a ghost.
2009-05-26(svn r16442) -Codechange: use new Vehicle accessors at more placessmatz
2009-05-26(svn r16441) -Codechange: new class SpecializedVehicle used as superclass ↵smatz
for all vehicle types
2009-05-26(svn r16439) -Change: Make the default vehicle servicing settings ↵yexo
company-based settings, so in a multiplayer game everyone can change them.
2009-05-23(svn r16407) -Fix [FS#2913]: set CargoPacket::source to INVALID_STATION when ↵smatz
source station is deleted
2009-05-22(svn r16392) -Codechange: move some variables (the ones that aren't caches) ↵rubidium
from VehicleRail to Train
2009-05-22(svn r16391) -Codechange: use Train instead of Vehicle where appropriate.rubidium
2009-05-22(svn r16390) -Codechange: move u.road to RoadVehicle.rubidium
2009-05-22(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation ↵smatz
time, binary size and run time (with asserts disabled) should be improved
2009-05-18(svn r16352) -Codechange: use PoolItem::GetIfValid() instead of ↵smatz
PoolItem::IsValidID() and PoolItem::Get()
2009-05-18(svn r16351) -Fix (r14773): signal handler could end in endless loopsmatz
2009-05-18(svn r16349) -Codechange: rename IsPlainRailTile() to IsPlainRail(), ↵smatz
introduce shiny new IsPlainRailTile()
2009-05-17(svn r16327) -Codechange: replace IsValidPoolItemID(index) by ↵smatz
PoolItem::IsValidID(index)
2009-05-16(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)smatz
2009-05-15(svn r16315) -Codechange: move the autorenew settings to a new ↵yexo
CompanySettings struct
2009-05-06(svn r16242) -Codechange: rework pausingrubidium
-Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-04-12(svn r16037) -Feature: allow (per order) to let a train stop at the near ↵rubidium
end, middle or far end of a platform from the point of view of the driver of the train that enters the station.
2009-03-21(svn r15799) -Codechange: Save rail type label list to savegame and perform ↵peter1138
mapping on load if necessary.
2009-03-15(svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵rubidium
sources too
2009-03-08(svn r15642) -Codechange: use a default parameter value in ↵smatz
CalcClosestTownFromTile
2009-03-02(svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making ↵rubidium
it possible to remove someone's tram tracks. -Feature: allow building road stops on road/tram tracks of competitors.
2009-02-26(svn r15588) -Fix: change owner of waypoints and deleted stations when ↵smatz
merging companies or when a company benkrupts
2009-02-09(svn r15428) -Codechange: consistently use colour instead of having both ↵rubidium
color and colour.
2009-02-08(svn r15410) -Cleanup: get rid of most of the references to the 'patches' ↵rubidium
except where it's used for backward compatability.
2009-02-04(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly ↵smatz
road networks -Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-28(svn r15290) -Codechange: Isolate size and section of the UnMovable HQ ↵belugas
object, in order to keep the Unmovable type free of any irrelevant data
2009-01-23(svn r15216) -Feature: native support for Transport Tycoon (Original) ↵smatz
savegames. Based on SVXConverter's source code and documentation by Roman Vetter
2009-01-21(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.Yexo
2009-01-21(svn r15183) -Fix: stand-alone rail tiles with invalid owner were not ↵smatz
removed. Also, make the whole check a bit more intelligent.
2009-01-20(svn r15181) -Fix (r15180): of course it is enough to update aircraft once...smatz
2009-01-20(svn r15180) -Fix [FS#2560](r8498): old aircraft have to be updated after ↵smatz
updating airport_type of oil rigs
2009-01-20(svn r15179) -Fix [FS#2560](r12096): removing of leftover level crossings ↵smatz
(from very old savegames) failed
2009-01-20(svn r15166) -Codechange: reduce number of includes in afterload.cppsmatz
2009-01-18(svn r15137) -Fix (r11822)(r14340): signs with sign 'Sign' were lost when ↵smatz
converting from TTD savegames