Age | Commit message (Collapse) | Author |
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of unit, and move it to the advanced settings
-Feature [FS#5482]: have tractive effort in imperial (lbf) and metric (kgf) units
-Feature: have weights and volumes in imperial units (short tons, gallons)
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and Count(), and replace them with VehicleCargoList::StoredCount(), TotalCount(), StationCargoList::AvailableCount() and TotalCount(). (fonsinchen)
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affected by FS#5510 et al. upon loading
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aircraft was too fast, while acceleration of default aircraft was way too slow. I.e. choose wisely who to let write the software for your orbiter.
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Eagle_rainbow)
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added scripts and random AIs.
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various sources (including Eagle_rainbow, MinchinWeb)
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company settings to the new company.
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has reached MAX_INFLATION.
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loop. (monoid)
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messed up when buying a company with them
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that make clear where they differ in
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savegames if they could totally mess with the game's behaviour
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strings, again making it possible to return multiple errors
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of a company.
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each town (michi_cc).
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frosch for spotting)
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depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
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use it
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functions if they return the Z in pixels (like TilePixelHeight)
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savegame, just like it's running when NewGRFs are changed during a game
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GroupStatistics::UpdateAfterLoad().
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depottests. (adf88)
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as no real order influencing path finding is added
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the game
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maximum train length to the length of the longest train
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copying, sharing, unsharing or deleting all orders.
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new pool items while loading old savegames
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difficulty.industry_density.
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deal with no longer existing Engine items after resetting the pool.
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replacment for the old 'none' setting in the newgame window.
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