Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-12 | Codechange: Cache resolved town, station and industry name strings | Jonathan G Rennison | |
2020-01-05 | Fix: When loading old timetabled saves, also reset cached timetable duration | Charles Pigott | |
2019-12-28 | Feature: Configurable game ending year | Niels Martin Hansen | |
Functionally reverts 683b65ee1 | |||
2019-12-21 | Codechange: Replace FOR_ALL_TOWNS with range-based for loops | glx | |
2019-12-21 | Codechange: Replace FOR_ALL_SUBSIDIES with range-based for loops | glx | |
2019-12-21 | Codechange: Replace FOR_ALL_SIGNS with range-based for loops | glx | |
2019-12-21 | Codechange: Replace FOR_ALL_OBJECTS with range-based for loops | glx | |
2019-12-21 | Codechange: Replace vehicle related FOR_ALL with range-based for loops | glx | |
2019-12-21 | Codechange: Replace order related FOR_ALL with range-based for loops | glx | |
2019-12-21 | Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops | glx | |
2019-12-21 | Codechange: Replace FOR_ALL_ENGINES with range-based for loops | glx | |
2019-12-21 | Codechange: Replace FOR_ALL_CARGO_PAYMENTS with range-based for loops | glx | |
2019-12-21 | Codechange: Replace FOR_ALL_DEPOTS with range-based for loops | glx | |
2019-12-21 | Codechange: Replace station related FOR_ALL with range-based for loops | glx | |
2019-12-21 | Codechange: Replace FOR_ALL_COMPANIES with range-based for loops | glx | |
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-09-29 | Fix: Some typos found using codespell | JMcKiern | |
2019-06-30 | Feature: Multi-tile docks and docking points. | peter1138 | |
2019-05-01 | Feature: Add NotRoadTypes (NRT) | peter1138 | |
2019-04-29 | Fix 5db883f: Railtype bits were moved too late, leading to rails under ↵ | Charles Pigott | |
bridges losing their type | |||
2019-04-29 | Fix #6507: Don't try to load invalid depots from older savegames | Charles Pigott | |
2019-04-29 | Fix: Crash when attempting to load old save game with GRFs set | Charles Pigott | |
GroupStatistics pool was not initialised before trying to delete vehicles (specifically, trams with no tram track) | |||
2019-04-29 | Codechange: Remove Company/OwnerByte types | Charles Pigott | |
2019-04-29 | Codechange: Remove TownLayoutByte type | Charles Pigott | |
2019-04-29 | Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByte | Charles Pigott | |
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson | |
2019-03-26 | Codechange: Removed SmallVector completely | Henry Wilson | |
2019-03-26 | Codechange: Replaced SmallVector::[Begin|End]() with std alternatives | Henry Wilson | |
2019-03-26 | Codechange: Replaced SmallVector::Append() with ↵ | Henry Wilson | |
std::vector::[push|emplace]_back() | |||
2019-03-26 | Codechange: Replace SmallVector::Clear() with std::vector::clear() | Henry Wilson | |
2019-03-24 | Change: Bump savegame version for tree tile water class conversion. | Peter Nelson | |
2019-03-24 | Fix #7400: Water class for tree tiles was not converted for old saves ↵ | Peter Nelson | |
preventing industry creation. As the information is always available from the tree ground type, unconditionally update the map array for tree tiles. | |||
2019-03-16 | Remove: OPF | Charles Pigott | |
2019-03-09 | Codechange: Make a merged k-d tree index of all viewport signs | Niels Martin Hansen | |
2019-03-09 | Codechange: Make a k-d tree index of stations | Niels Martin Hansen | |
2019-03-09 | Codechange: Make a k-d tree index of towns | Niels Martin Hansen | |
2019-03-09 | Feature: Non-rectangular sparse station catchment area. | Peter Nelson | |
2019-03-08 | Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept ↵ | PeterN | |
cargo to/from their neutral station. (#7234) This change is a controlled by a game setting, located under Environment -> Industries which allows toggling the behaviour. It defaults to enabled. "Company stations can serve industries with attached neutral stations" When enabled, industries with attached neutral station (such as Oil Rigs) may also be served by company-owned stations built nearby. This is the traditional behaviour. When disabled, these industries may only be served by their neutral station. Any nearby company-owned stations won't be able to serve them, nor will the neutral station serve anything else other than the industry. | |||
2019-03-04 | Add: Option for population-linear town cargo generation | Niels Martin Hansen | |
Introduce a new default algorithm for town cargo generation (passengers and mail), and a game setting to choose between the new and original algorithm. The original town cargo generation algorithm has the property of the generated amount relating to the square of each building's population, meaning large towns easily produce more cargo than can realistically be transported. The problem is excessive cargo is amplified if playing with cargodist. The new algorithm introduced instead has a linear relation to the population. The result is that smaller towns will produce slightly more cargo, while the largest towns will produce about a fourth of what they would with the original algorithm. Existing savegames will use the original algorithm, while new games will default to the new algorithm. | |||
2019-02-08 | Codechange: Make the style of MakeVoid calls uniform (#7192) | Gabda | |
2019-02-04 | Change: Make ships stop in locks to move up/down instead of following the slope. | Peter Nelson | |
2019-02-02 | Codechange: Change from numeric to descriptive SLV enum labels for last entries. | Peter Nelson | |
2019-02-02 | Codechange: Convert saveload numbers to enum values. | Peter Nelson | |
(This was mostly achieved with a few in-place regexes) | |||
2018-11-03 | Add: NewGRF support for 16-in-16-out industries | Niels Martin Hansen | |
2018-11-03 | Add: Industries can produce and accept up to 16 different cargoes | Niels Martin Hansen | |
2018-07-26 | Change: Move rail type bits from m3 to m8. | Peter Nelson | |
2018-05-02 | Change: Switch town growth rate and counter to actual game ticks (#6763) | Pavel Stupnikov | |
2018-04-15 | Codechange: Use a SmallVec for the animated tile list instead of replicating ↵ | Michael Lutz | |
most of the logic. | |||
2017-08-13 | (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) | frosch | |
2017-02-26 | (svn r27760) -Change: Enable realisitic train and road vehicle acceleration ↵ | frosch | |
by default. |