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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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src
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saveload
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afterload.cpp
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Author
2020-01-12
Codechange: Cache resolved town, station and industry name strings
Jonathan G Rennison
2020-01-05
Fix: When loading old timetabled saves, also reset cached timetable duration
Charles Pigott
2019-12-28
Feature: Configurable game ending year
Niels Martin Hansen
2019-12-21
Codechange: Replace FOR_ALL_TOWNS with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_SUBSIDIES with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_SIGNS with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_OBJECTS with range-based for loops
glx
2019-12-21
Codechange: Replace vehicle related FOR_ALL with range-based for loops
glx
2019-12-21
Codechange: Replace order related FOR_ALL with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_ENGINES with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_CARGO_PAYMENTS with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_DEPOTS with range-based for loops
glx
2019-12-21
Codechange: Replace station related FOR_ALL with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_COMPANIES with range-based for loops
glx
2019-11-10
Cleanup: Removed SVN headers
S. D. Cloudt
2019-09-29
Fix: Some typos found using codespell
JMcKiern
2019-06-30
Feature: Multi-tile docks and docking points.
peter1138
2019-05-01
Feature: Add NotRoadTypes (NRT)
peter1138
2019-04-29
Fix 5db883f: Railtype bits were moved too late, leading to rails under bridge...
Charles Pigott
2019-04-29
Fix #6507: Don't try to load invalid depots from older savegames
Charles Pigott
2019-04-29
Fix: Crash when attempting to load old save game with GRFs set
Charles Pigott
2019-04-29
Codechange: Remove Company/OwnerByte types
Charles Pigott
2019-04-29
Codechange: Remove TownLayoutByte type
Charles Pigott
2019-04-29
Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByte
Charles Pigott
2019-04-10
Codechange: Use null pointer literal instead of the NULL macro
Henry Wilson
2019-03-26
Codechange: Removed SmallVector completely
Henry Wilson
2019-03-26
Codechange: Replaced SmallVector::[Begin|End]() with std alternatives
Henry Wilson
2019-03-26
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_b...
Henry Wilson
2019-03-26
Codechange: Replace SmallVector::Clear() with std::vector::clear()
Henry Wilson
2019-03-24
Change: Bump savegame version for tree tile water class conversion.
Peter Nelson
2019-03-24
Fix #7400: Water class for tree tiles was not converted for old saves prevent...
Peter Nelson
2019-03-16
Remove: OPF
Charles Pigott
2019-03-09
Codechange: Make a merged k-d tree index of all viewport signs
Niels Martin Hansen
2019-03-09
Codechange: Make a k-d tree index of stations
Niels Martin Hansen
2019-03-09
Codechange: Make a k-d tree index of towns
Niels Martin Hansen
2019-03-09
Feature: Non-rectangular sparse station catchment area.
Peter Nelson
2019-03-08
Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept c...
PeterN
2019-03-04
Add: Option for population-linear town cargo generation
Niels Martin Hansen
2019-02-08
Codechange: Make the style of MakeVoid calls uniform (#7192)
Gabda
2019-02-04
Change: Make ships stop in locks to move up/down instead of following the slope.
Peter Nelson
2019-02-02
Codechange: Change from numeric to descriptive SLV enum labels for last entries.
Peter Nelson
2019-02-02
Codechange: Convert saveload numbers to enum values.
Peter Nelson
2018-11-03
Add: NewGRF support for 16-in-16-out industries
Niels Martin Hansen
2018-11-03
Add: Industries can produce and accept up to 16 different cargoes
Niels Martin Hansen
2018-07-26
Change: Move rail type bits from m3 to m8.
Peter Nelson
2018-05-02
Change: Switch town growth rate and counter to actual game ticks (#6763)
Pavel Stupnikov
2018-04-15
Codechange: Use a SmallVec for the animated tile list instead of replicating ...
Michael Lutz
2017-08-13
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
frosch
2017-02-26
(svn r27760) -Change: Enable realisitic train and road vehicle acceleration b...
frosch
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