Age | Commit message (Collapse) | Author |
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vehicle flags
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properly set upon savegame conversion *if* the vehicle would be hidden, but isn't going to be hidden anymore after the conversion
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into an incorrect state upon savegame conversion causing it to break up later in the game
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IsSavegameVersionBefore().
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IsSavegameVersionBefore().
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leave a non-drive through road stop at once
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conversion didn't do the right thing
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(un)visible when entering/leaving a tunnel. As a side effect some tunnel related glitches are gone.
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savegames; don't crash on saveload related NOT_REACHEDs, just show the user an error that the savegame is corrupted
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more correct
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depots, stations and vehicles (Krille)
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when an older OpenTTD savegame which loaded an ancient savegame still has the old date_fract "format".
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some headers
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[GS]et[Statation|Object|Industry|House]AnimationFrame
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industries to m7 (same as airports and stations)
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_date_fract got a new value range
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called. Some places wouldn't reset _date_fract correctly at all
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and unify the relation objects have to towns
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actually movable; e.g. HQ and owned land are pretty movable.
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is set to invalid
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"base" unit for aircraft speeds
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warnings into account
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GRFConfig and move the GameLog operations directly to AfterLoad().
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DEBUG() output. It was triggered on exceptions, especially when aborting world generation.
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of _current_company to ensure proper restoration.
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and waypoints are named
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seperate class
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library fails to compile when loading a savegame
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