Age | Commit message (Collapse) | Author |
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with actual pickup), s/acceptance_pickup/status/ (the enum isn't called GoodEntryStatus for a reason; it's not only acceptance and pickup anymore)
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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when they are not supposed to, and truncate cargo appropiately if they are allowed to.
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through a curve.
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signals when loading savegames from v15 to v20 (adf88)
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types/variants while loading savegames older than v64 (adf88)
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GetFonce/SetFence for all directions that take an extra direction parameter (cirdan, LordAro)
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information for situations when we only want to know if a tile is flat or not (cirdan, LordAro)
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from 64k to about 16M.
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of unit, and move it to the advanced settings
-Feature [FS#5482]: have tractive effort in imperial (lbf) and metric (kgf) units
-Feature: have weights and volumes in imperial units (short tons, gallons)
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and Count(), and replace them with VehicleCargoList::StoredCount(), TotalCount(), StationCargoList::AvailableCount() and TotalCount(). (fonsinchen)
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affected by FS#5510 et al. upon loading
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aircraft was too fast, while acceleration of default aircraft was way too slow. I.e. choose wisely who to let write the software for your orbiter.
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Eagle_rainbow)
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added scripts and random AIs.
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various sources (including Eagle_rainbow, MinchinWeb)
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company settings to the new company.
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has reached MAX_INFLATION.
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loop. (monoid)
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messed up when buying a company with them
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that make clear where they differ in
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savegames if they could totally mess with the game's behaviour
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strings, again making it possible to return multiple errors
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of a company.
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each town (michi_cc).
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frosch for spotting)
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depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
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use it
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functions if they return the Z in pixels (like TilePixelHeight)
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savegame, just like it's running when NewGRFs are changed during a game
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GroupStatistics::UpdateAfterLoad().
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