Age | Commit message (Collapse) | Author |
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savegame version
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In 11ab3c4e the number of cargo types was changed from 32 to 64.
The save/load of Town::cargo_accepted was not updated, such that
only half of the data structure is saved/loaded in savegame versions
199 to 218.
Discard and regenerate data from all savegame versions prior to 219.
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information
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Functionally reverts 683b65ee1
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bridges losing their type
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GroupStatistics pool was not initialised before trying to delete vehicles (specifically, trams with no tram track)
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std::vector::[push|emplace]_back()
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preventing industry creation.
As the information is always available from the tree ground type, unconditionally
update the map array for tree tiles.
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cargo to/from their neutral station. (#7234)
This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.
"Company stations can serve industries with attached neutral stations"
When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.
When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
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