index
:
Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
saveload
/
afterload.cpp
Age
Commit message (
Expand
)
Author
2019-03-26
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_b...
Henry Wilson
2019-03-26
Codechange: Replace SmallVector::Clear() with std::vector::clear()
Henry Wilson
2019-03-24
Change: Bump savegame version for tree tile water class conversion.
Peter Nelson
2019-03-24
Fix #7400: Water class for tree tiles was not converted for old saves prevent...
Peter Nelson
2019-03-16
Remove: OPF
Charles Pigott
2019-03-09
Codechange: Make a merged k-d tree index of all viewport signs
Niels Martin Hansen
2019-03-09
Codechange: Make a k-d tree index of stations
Niels Martin Hansen
2019-03-09
Codechange: Make a k-d tree index of towns
Niels Martin Hansen
2019-03-09
Feature: Non-rectangular sparse station catchment area.
Peter Nelson
2019-03-08
Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept c...
PeterN
2019-03-04
Add: Option for population-linear town cargo generation
Niels Martin Hansen
2019-02-08
Codechange: Make the style of MakeVoid calls uniform (#7192)
Gabda
2019-02-04
Change: Make ships stop in locks to move up/down instead of following the slope.
Peter Nelson
2019-02-02
Codechange: Change from numeric to descriptive SLV enum labels for last entries.
Peter Nelson
2019-02-02
Codechange: Convert saveload numbers to enum values.
Peter Nelson
2018-11-03
Add: NewGRF support for 16-in-16-out industries
Niels Martin Hansen
2018-11-03
Add: Industries can produce and accept up to 16 different cargoes
Niels Martin Hansen
2018-07-26
Change: Move rail type bits from m3 to m8.
Peter Nelson
2018-05-02
Change: Switch town growth rate and counter to actual game ticks (#6763)
Pavel Stupnikov
2018-04-15
Codechange: Use a SmallVec for the animated tile list instead of replicating ...
Michael Lutz
2017-08-13
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
frosch
2017-02-26
(svn r27760) -Change: Enable realisitic train and road vehicle acceleration b...
frosch
2016-09-04
(svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and Detaile...
alberth
2015-06-27
(svn r27320) -Codechange: Do not drop order backups when loading a savegame f...
frosch
2014-10-15
(svn r27020) -Cleanup: some coding style consistency improvements (mostly spa...
rubidium
2014-09-21
(svn r26880) -Add: stub settings for limiting bridge and map height
rubidium
2014-09-21
(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data...
rubidium
2014-09-21
(svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus b...
rubidium
2014-09-21
(svn r26876) -Codechange: move 'has bride above' data from m6 to type
rubidium
2014-09-21
(svn r26875) -Codechange: move TropicZone information from m6 to type
rubidium
2014-09-21
(svn r26873) -Change: split type_height into a type and height array (ic111)
rubidium
2014-09-21
(svn r26866) -Change: make aircraft ascend/descend when they are too close to...
rubidium
2014-09-20
(svn r26864) -Codechange: bring a bit more OO into the disaster vehicles
rubidium
2014-09-14
(svn r26819) -Fix [FS#6112] (r26787): trying to delete just loaded objects th...
rubidium
2014-05-11
(svn r26580) -Codechange: s/GES_PICKUP/GES_RATING/ (it has nothing to do with...
rubidium
2014-04-23
(svn r26482) -Codechange: add an include that allows us to undefine/redefine ...
rubidium
2014-02-07
(svn r26317) -Fix [FS#5897]: Check whether NewGRF change vehicle capacity whe...
frosch
2013-12-23
(svn r26175) -Add: Log in desync output when persistent storage is discarded.
frosch
2013-12-22
(svn r26169) -Fix-ish [FS#5831-ish]: Unify the time a RV needs to travel thro...
frosch
2013-11-08
(svn r25954) -Fix [FS#5731]: All semaphores got converted to electric signals...
rubidium
2013-11-08
(svn r25953) -Fix [FS#5732]: Wrong bits used when converting signal types/var...
rubidium
2013-10-13
(svn r25855) -Fix [FS#5788] (r25833): Obiwan messed up savegame conversion.
frosch
2013-10-12
(svn r25852) -Codechange: Merge GetFenceXX/SetFenceXX into one common GetFonc...
zuu
2013-10-12
(svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope info...
zuu
2013-10-12
(svn r25844) -Change: Increase maximum number of object instances on the map ...
frosch
2013-10-12
(svn r25833) -Codechange: Move ObjectType from map array into pool item.
frosch
2013-10-12
(svn r25832) -Codechange: Reduce variety of object type test functions.
frosch
2013-07-21
(svn r25620) -Fix (r25342): Save/load of story books were broken
zuu
2013-06-29
(svn r25508) -Change: split unit localisation choice into a choice per type o...
rubidium
2013-06-10
(svn r25390) -Fix: add missing compatibility settings in afterload.
fonsinchen
[next]